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wnmj-normal/Classes/Games/DDZ/DDZ_BigCardSprite.h

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2026-03-03 13:56:44 +08:00
#ifndef __DDZ_BigCardSprite__
#define __DDZ_BigCardSprite__
#include "cocos2d.h"
#include "DDZ_GameLogic.h"
USING_NS_CC;
class DDZBigCardSprite : public LayerColor
{
public:
DDZBigCardSprite();
virtual ~DDZBigCardSprite();
virtual void onEnter();
virtual void onExit();
virtual void onEnterTransitionDidFinish();
bool init(uint8 cbCardData, bool bLord);
static DDZBigCardSprite* create(uint8 cbCardData, bool bLord = false);
void updateUIData(uint8 cbCardData, bool bLord=false);
public:
//<2F><><EFBFBD><EFBFBD>
void shootCard();
//<2F><><EFBFBD><EFBFBD>
void downCard();
//<2F><><EFBFBD><EFBFBD>
void toGray();
//<2F><><EFBFBD><EFBFBD>
void toNormal();
//<2F>Ƿ<EFBFBD>ѡ<EFBFBD><D1A1>
bool isGray() { return m_bCardSelect; }
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool isShoot() { return m_bCardShoot; }
//<2F><>ȡ<EFBFBD>˿<EFBFBD><CBBF><EFBFBD>
uint8 getCardData() { return m_cbCardData; }
//<2F>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>
bool containsTouchLocation(Touch *pTouch, int nCardWidth);
public:
bool m_bCardShoot;
bool m_bCardSelect;
uint8 m_cbCardData;
Node* m_pRootPanel; //<2F>˿˸<CBBF><CBB8><EFBFBD><EFBFBD><EFBFBD>
Sprite* _imgCardBack; //<2F>󶨽<EFBFBD><F3B6A8BD><EFBFBD>Ԫ<EFBFBD><D4AA>
Sprite* _imgCardNum; //<2F><>ֵ
Sprite* _imgCardColor; //<2F><>ɫ
Sprite* _imgCardMark;
Sprite* _imgCardCorner; //<2F>DZ<EFBFBD>
CDDZGameLogic m_ClientLogic;
};
#endif