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2026-03-03 13:56:44 +08:00
#ifndef GAME_DDZ_LOGIC_HEAD_FILE
#define GAME_DDZ_LOGIC_HEAD_FILE
#pragma once
#include "Types.h"
#include "Macro.h"
#include "CardDefine.h"
#include "DDZ_CMD.h"
//////////////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_ST_ORDER 1 //<2F><>С<EFBFBD><D0A1><EFBFBD><EFBFBD>
#define DDZ_ST_COUNT 2 //<2F><>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD>
#define DDZ_ST_CUSTOM 3 //<2F>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>
//<2F><>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
#define DDZ_MASK_COLOR 0xF0 //<2F><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
#define DDZ_MASK_VALUE 0x0F //<2F><>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
//<2F>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_CT_ERROR 0 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_CT_SINGLE 1 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_CT_DOUBLE 2 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_CT_THREE 3 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_CT_SINGLE_LINE 4 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_CT_DOUBLE_LINE 5 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_CT_THREE_LINE 6 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_CT_THREE_TAKE_ONE 7 //<2F><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
#define DDZ_CT_THREE_TAKE_TWO 8 //<2F><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
#define DDZ_CT_FOUR_TAKE_ONE 9 //<2F>Ĵ<EFBFBD><C4B4><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_CT_FOUR_TAKE_TWO 10 //<2F>Ĵ<EFBFBD><C4B4><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_CT_BOMB_CARD 11 //ը<><D5A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_CT_MISSILE_CARD 12 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define DDZ_ST_HIDE 100
#define DDZ_ST_DEAL_CARD 101
#define DDZ_ST_PASS 102
#define DDZ_ST_CALL 103
#define DDZ_ST_CLICK_CARD 104
#define DDZ_ST_OUT_CARD 105
#define DDZ_ST_LEFT_ONE_CARD 106
#define DDZ_ST_WIN 107
#define DDZ_ST_LOSE 108
//////////////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><EFBFBD>
struct tagAnalyseResult
{
uint8 cbBlockCount[4]; //<2F>˿<EFBFBD><CBBF><EFBFBD>Ŀ
uint8 cbCardData[4][DDZ_MAX_COUNT]; //<2F>˿<EFBFBD><CBBF><EFBFBD><EFBFBD><EFBFBD>
};
//<2F><><EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD>
struct tagOutCardResult
{
uint8 cbCardCount; //<2F>˿<EFBFBD><CBBF><EFBFBD>Ŀ
uint8 cbResultCard[DDZ_MAX_COUNT]; //<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
};
//<2F>ֲ<EFBFBD><D6B2><EFBFBD>Ϣ
struct tagDistributing
{
uint8 cbCardCount; //<2F>˿<EFBFBD><CBBF><EFBFBD>Ŀ
uint8 cbDistributing[15][6]; //<2F>ֲ<EFBFBD><D6B2><EFBFBD>Ϣ
};
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
struct tagSearchCardResult
{
uint8 cbSearchCount; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
uint8 cbCardCount[DDZ_MAX_COUNT]; //<2F>˿<EFBFBD><CBBF><EFBFBD>Ŀ
uint8 cbResultCard[DDZ_MAX_COUNT][DDZ_MAX_COUNT]; //<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
};
//////////////////////////////////////////////////////////////////////////////////
//<2F><>Ϸ<EFBFBD>߼<EFBFBD><DFBC><EFBFBD>
class CDDZGameLogic
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
protected:
static const uint8 m_cbCardData[DDZ_FULL_COUNT]; //<2F>˿<EFBFBD><CBBF><EFBFBD><EFBFBD><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
//<2F><><EFBFBD><EFBFBD><ECBAAF>
CDDZGameLogic();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ~CDDZGameLogic();
//<2F><><EFBFBD>ͺ<EFBFBD><CDBA><EFBFBD>
public:
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
uint8 GetCardType(const uint8 cbCardData[], uint8 cbCardCount);
//<2F><>ȡ<EFBFBD><C8A1>ֵ
uint8 GetCardValue(uint8 cbCardData) { return cbCardData&DDZ_MASK_VALUE; }
//<2F><>ȡ<EFBFBD><C8A1>ɫ
uint8 GetCardColor(uint8 cbCardData) { return cbCardData&DDZ_MASK_COLOR; }
//<2F><><EFBFBD>ƺ<EFBFBD><C6BA><EFBFBD>
public:
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
void RandCardList(uint8 cbCardBuffer[], uint8 cbBufferCount);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
void SortCardList(uint8 cbCardData[], uint8 cbCardCount, uint8 cbSortType);
//ɾ<><C9BE><EFBFBD>˿<EFBFBD>
bool RemoveCardList(const uint8 cbRemoveCard[], uint8 cbRemoveCount, uint8 cbCardData[], uint8 cbCardCount);
//ɾ<><C9BE><EFBFBD>˿<EFBFBD>
bool RemoveCard(const uint8 cbRemoveCard[], uint8 cbRemoveCount, uint8 cbCardData[], uint8 cbCardCount);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
void SortOutCardList(uint8 cbCardData[], uint8 cbCardCount);
//<2F>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD>
public:
//<2F>߼<EFBFBD><DFBC><EFBFBD>ֵ
uint8 GetCardLogicValue(uint8 cbCardData);
//<2F>Ա<EFBFBD><D4B1>˿<EFBFBD>
bool CompareCard(const uint8 cbFirstCard[], const uint8 cbNextCard[], uint8 cbFirstCount, uint8 cbNextCount);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
uint8 SearchOutCard( const uint8 cbHandCardData[], uint8 cbHandCardCount, const uint8 cbTurnCardData[], uint8 cbTurnCardCount,
tagSearchCardResult *pSearchCardResult );
//ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
uint8 SearchSameCard( const uint8 cbHandCardData[], uint8 cbHandCardCount, uint8 cbReferCard, uint8 cbSameCardCount,
tagSearchCardResult *pSearchCardResult );
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
uint8 SearchLineCardType( const uint8 cbHandCardData[], uint8 cbHandCardCount, uint8 cbReferCard, uint8 cbBlockCount, uint8 cbLineCount,
tagSearchCardResult *pSearchCardResult );
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>Ĵ<EFBFBD>һ<EFBFBD><D2BB>)
uint8 SearchTakeCardType( const uint8 cbHandCardData[], uint8 cbHandCardCount, uint8 cbReferCard, uint8 cbSameCount, uint8 cbTakeCardCount,
tagSearchCardResult *pSearchCardResult );
//<2F><><EFBFBD><EFBFBD><EFBFBD>ɻ<EFBFBD>
uint8 SearchThreeTwoLine( const uint8 cbHandCardData[], uint8 cbHandCardCount, tagSearchCardResult *pSearchCardResult );
//<2F>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD><EFBFBD>
public:
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
uint8 MakeCardData(uint8 cbValueIndex, uint8 cbColorIndex);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
void AnalysebCardData(const uint8 cbCardData[], uint8 cbCardCount, tagAnalyseResult & AnalyseResult);
//<2F><><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD>
void AnalysebDistributing(const uint8 cbCardData[], uint8 cbCardCount, tagDistributing & Distributing);
};
//////////////////////////////////////////////////////////////////////////////////
#endif