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2026-03-03 13:56:44 +08:00
#pragma once
#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "PlatformHeader.h"
#include "Singleton.h"
#include "DZ_CMD.h"
USING_NS_CC;
using namespace cocos2d::ui;
class DZGameEndNode : public Node
{
public:
DZGameEndNode();
~DZGameEndNode();
public:
CREATE_FUNC(DZGameEndNode);
virtual bool init();
//<2F><><EFBFBD><EFBFBD>;
void hide();
void SetShowPrivate();
//<2F><>ʾ;
void show(uint16 wLandChairID, bool bNobodyCall, uint16 wSelfChairID, uint16 wFriendChairID, std::string[], DZ_CMD_S_GameConclude*, uint16 wTime);
//<2F><>ʾʣ<CABE><CAA3><EFBFBD>˿<EFBFBD>;
void showLeftCard(Layout* pRootPanel, uint8 aryCardData[], uint8 cbCardCount);
private:
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>;
void onButtonContinueClick(Ref*);
void onButtonShareClick(Ref*);
private:
ImageView* m_rootPanel;
Button* m_btnPrivate; //<2F>رհ<D8B1>ť;
Button* m_btnContinue; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť;
Button* m_btnShare; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť;
//Sprite* m_sprWin;
Sprite* m_sprTitleWin;
};