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2026-03-03 13:56:44 +08:00
#pragma once
#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "SparrowCard.h"
USING_NS_CC;
using namespace ui;
using namespace std;
class CWeaveCardBase : public cocos2d::Layer
{
public:
Layer* m_pRootlayer; //<2F><><EFBFBD><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
BYTE m_cbCardCount; //<2F><><EFBFBD><EFBFBD>Ŀ
BYTE m_cbCardData; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DWORD m_dwOperateCode; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE m_cbPublicCard; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־
EN_SPARROW_TYPE m_CardType; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
CWeaveCardBase();
~CWeaveCardBase();
CREATE_FUNC(CWeaveCardBase);
virtual bool init();
bool uiInit(WORD wOperateUser);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ;
BYTE getCardData(){ return m_cbCardData; }
};