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wnmj-normal/Classes/Network/ClientNetDelegate.h

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/****************************************************************************
Copyright (c) 2014 Lijunlin - Jason lee
Created by Lijunlin - Jason lee on 2014
jason.lee.c@foxmail.com
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "cocos2d.h"
#include "NetDefine.h"
#include "ClientScoket.h"
NS_CC_BEGIN
/**
* class : CCNetDelegate
* author : Jason lee
* email : jason.lee.c@foxmail.com
* descpt : the net delegate, use it as connector
*/
class ClientNetDelegate : public Ref
{
public:
ClientNetDelegate();
virtual ~ClientNetDelegate();
public:
// will calling when a package is coming
virtual void onMessageReceived(char* pData,unsigned int iLenght) = 0;
// when connected will calling
virtual void onConnected(){}
// when connect time out will calling
virtual void onConnectTimeout(){}
// on disconnected will call
virtual void onDisconnected(){}
// on exception
virtual void onExceptionCaught(CCSocketStatus eStatus){}
protected:
// set target address
void setInetAddress(const ClientInetAddress& oInetAddress);
// get target address
const ClientInetAddress& getInetAddress() const;
// the time out of connecting
void setSoTimeout(float fSoTimeout);
// get the time out value
float getSoTimeout() const;
// send package to target address
void send(const char* pData,int iSize);
// check the net status
bool isConnected();
// close the socket
void close();
// connect to target address
bool connect();
// disconnect as close for now
void disconnect();
// frame call
void runSchedule(float dt);
private:
// read data on every frame, if needed
bool runRead();
// send data on every frame, if needed
bool runWrite();
protected:
float m_fConnectingDuration;
float m_fSoTimeout;
char* m_pSendBuffer;
int m_iSendCout;
ClientInetAddress m_oInetAddress;
ClientScoket m_oSocket;
char* m_pReadBuffer;
protected:
CCSocketStatus m_eStatus;
};
NS_CC_END