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2026-03-03 13:56:44 +08:00
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ <20><><EFBFBD>ɵİ<C9B5><C4B0><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>
// <20><> GameServer.rc ʹ<><CAB9>
//
#define IDD_DLG_GAME_SERVER 103
#define IDR_MAINFRAME 128
#define IDD_DLG_SERVER_CTRL 132
#define IDC_START_SERVICE 1000
#define IDC_SERVER_NAME 1001
#define IDC_STOP_SERVICE 1002
#define IDC_OPTION_SERVER 1003
#define IDC_TRACE_MESSAGE 1004
#define IDC_RUN_PARAMETER 1005
#define IDC_CREATE_SERVER 1006
#define IDC_OPEN_SERVER 1007
#define IDC_SERVICE_CONTROL 1008
#define IDC_SERVER_LOGO 1009
#define IDC_GAME_NAME 1010
#define IDC_OPEN_MATCH 1011
#define IDC_OPTION_SERVER2 1011
#define IDC_SERVER_PORT 1012
#define IDC_OPTION_MATCH 1013
#define IDC_EDIT_MSG_TEXT 1014
#define IDC_CHECK_SMT_EJECT 1015
#define IDC_CHECK_SMT_TABLE_ROLL 1016
#define IDC_CHECK_SMT_CLOSE_GAME 1017
#define IDC_BTN_SEND_SYS_MSG 1018
#define IDC_BTN_MAINTAIN_SERVICE 1019
#define IDC_BTN_RECOVERY_SERVICE 1020
#define IDC_BTN_CLEAR_LOCKER 1021
#define IDC_BTN_UPDATE_VERSION 1022
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 133
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1022
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif