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2026-03-03 13:56:44 +08:00
#include "Stdafx.h"
#include "AfxDllx.h"
#include "GameServiceHead.h"
//////////////////////////////////////////////////////////////////////////////////
//<2F><>̬<EFBFBD><CCAC><EFBFBD><EFBFBD>
static AFX_EXTENSION_MODULE GameServiceDLL={NULL,NULL};
//////////////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
extern "C" int APIENTRY DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
if (dwReason==DLL_PROCESS_ATTACH)
{
if (!AfxInitExtensionModule(GameServiceDLL, hInstance)) return 0;
new CDynLinkLibrary(GameServiceDLL);
}
else if (dwReason==DLL_PROCESS_DETACH)
{
AfxTermExtensionModule(GameServiceDLL);
}
return 1;
}
//////////////////////////////////////////////////////////////////////////////////