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2026-03-03 13:56:44 +08:00
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// <20><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>й<EFBFBD>) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
"LANGUAGE 4, 2\r\n"
"#pragma code_page(936)\r\n"
"#include ""res\\GameService.rc2"" // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Microsoft Visual C++ <20><EFBFBD><E0BCAD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ\r\n"
"#include ""afxres.rc"" // <20><>׼<EFBFBD><D7BC><EFBFBD><EFBFBD>\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 6,7,0,1
PRODUCTVERSION 6,7,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080403a8"
BEGIN
VALUE "Comments", "<22>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD>޹<EFBFBD>˾"
VALUE "CompanyName", "<22>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD>޹<EFBFBD>˾"
VALUE "FileDescription", "<22><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>"
VALUE "FileVersion", "6.7.0.1"
VALUE "InternalName", "GameService.dll"
VALUE "LegalCopyright", "<22>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD>޹<EFBFBD>˾<EFBFBD><CBBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD>"
VALUE "OriginalFilename", "GameService.dll"
VALUE "ProductName", "<22><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>"
VALUE "ProductVersion", "6.7.0.1"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 936
END
END
#endif // <20><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>й<EFBFBD>) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
LANGUAGE 4, 2
#pragma code_page(936)
#include "res\GameService.rc2" // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Microsoft Visual C++ <20><EFBFBD><E0BCAD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
#include "afxres.rc" // <20><>׼<EFBFBD><D7BC><EFBFBD><EFBFBD>
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED