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2026-03-03 13:56:44 +08:00
#pragma once
#include "../<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/ServerControl.h"
//<2F><>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
#define LOGIC_MASK_COLOR 0xF0 //<2F><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
#define LOGIC_MASK_VALUE 0x0F //<2F><>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
class CServerControlItemSink : public IServerControl
{
public:
CServerControlItemSink(void);
virtual ~CServerControlItemSink(void);
public:
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual bool __cdecl ServerControl(BYTE cbHandCardData[GAME_PLAYER][MAX_COUNT], ITableFrame * pITableFrame);
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>Ϣ
CString GetCradInfo( BYTE cbCardData );
};