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2026-03-03 13:56:44 +08:00
/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
typedef struct Color {
float r, g, b, a;
} Color;
static inline Color RGBAColor(float r, float g, float b, float a){
Color color = {r, g, b, a};
return color;
}
static inline Color LAColor(float l, float a){
Color color = {l, l, l, a};
return color;
}
void ChipmunkDebugDrawInit(void);
extern float ChipmunkDebugDrawPointLineScale;
extern float ChipmunkDebugDrawOutlineWidth;
void ChipmunkDebugDrawCircle(cpVect pos, cpFloat angle, cpFloat radius, Color outlineColor, Color fillColor);
void ChipmunkDebugDrawSegment(cpVect a, cpVect b, Color color);
void ChipmunkDebugDrawFatSegment(cpVect a, cpVect b, cpFloat radius, Color outlineColor, Color fillColor);
void ChipmunkDebugDrawPolygon(int count, cpVect *verts, cpFloat radius, Color outlineColor, Color fillColor);
void ChipmunkDebugDrawDot(cpFloat size, cpVect pos, Color fillColor);
void ChipmunkDebugDrawBB(cpBB bb, Color outlineColor);
void ChipmunkDebugDrawConstraint(cpConstraint *constraint);
void ChipmunkDebugDrawShape(cpShape *shape, Color outlineColor, Color fillColor);
void ChipmunkDebugDrawShapes(cpSpace *space);
void ChipmunkDebugDrawConstraints(cpSpace *space);
void ChipmunkDebugDrawCollisionPoints(cpSpace *space);
// Call this at the end of the frame to draw the ChipmunkDebugDraw*() commands to the screen.
void ChipmunkDebugDrawFlushRenderer(void);
// Call this at the beginning of the frame to clear out any ChipmunkDebugDraw*() commands.
void ChipmunkDebugDrawClearRenderer(void);
// Save the current contents of the renderer.
void ChipmunkDebugDrawPushRenderer(void);
// Reset the renderer back to it's last pushed state.
void ChipmunkDebugDrawPopRenderer(void);