64 lines
2.7 KiB
C
64 lines
2.7 KiB
C
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/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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typedef struct Color {
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float r, g, b, a;
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} Color;
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static inline Color RGBAColor(float r, float g, float b, float a){
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Color color = {r, g, b, a};
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return color;
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}
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static inline Color LAColor(float l, float a){
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Color color = {l, l, l, a};
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return color;
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}
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void ChipmunkDebugDrawInit(void);
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extern float ChipmunkDebugDrawPointLineScale;
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extern float ChipmunkDebugDrawOutlineWidth;
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void ChipmunkDebugDrawCircle(cpVect pos, cpFloat angle, cpFloat radius, Color outlineColor, Color fillColor);
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void ChipmunkDebugDrawSegment(cpVect a, cpVect b, Color color);
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void ChipmunkDebugDrawFatSegment(cpVect a, cpVect b, cpFloat radius, Color outlineColor, Color fillColor);
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void ChipmunkDebugDrawPolygon(int count, cpVect *verts, cpFloat radius, Color outlineColor, Color fillColor);
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void ChipmunkDebugDrawDot(cpFloat size, cpVect pos, Color fillColor);
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void ChipmunkDebugDrawBB(cpBB bb, Color outlineColor);
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void ChipmunkDebugDrawConstraint(cpConstraint *constraint);
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void ChipmunkDebugDrawShape(cpShape *shape, Color outlineColor, Color fillColor);
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void ChipmunkDebugDrawShapes(cpSpace *space);
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void ChipmunkDebugDrawConstraints(cpSpace *space);
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void ChipmunkDebugDrawCollisionPoints(cpSpace *space);
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// Call this at the end of the frame to draw the ChipmunkDebugDraw*() commands to the screen.
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void ChipmunkDebugDrawFlushRenderer(void);
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// Call this at the beginning of the frame to clear out any ChipmunkDebugDraw*() commands.
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void ChipmunkDebugDrawClearRenderer(void);
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// Save the current contents of the renderer.
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void ChipmunkDebugDrawPushRenderer(void);
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// Reset the renderer back to it's last pushed state.
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void ChipmunkDebugDrawPopRenderer(void);
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