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2026-03-03 13:56:44 +08:00
/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/*
* The previous WalkBot demo I designed was fairly disappointing, so I implemented
* the mechanism that Theo Jansen uses in his kinetic sculptures. Brilliant.
* Read more here: http://en.wikipedia.org/wiki/Theo_Jansen
*/
#include "chipmunk.h"
#include "ChipmunkDemo.h"
static cpConstraint *motor;
static void
update(cpSpace *space, double dt)
{
cpFloat coef = (2.0f + ChipmunkDemoKeyboard.y)/3.0f;
cpFloat rate = ChipmunkDemoKeyboard.x*10.0f*coef;
cpSimpleMotorSetRate(motor, rate);
cpConstraintSetMaxForce(motor, (rate) ? 100000.0f : 0.0f);
cpSpaceStep(space, dt);
}
static cpFloat seg_radius = 3.0f;
static void
make_leg(cpSpace *space, cpFloat side, cpFloat offset, cpBody *chassis, cpBody *crank, cpVect anchor)
{
cpVect a, b;
cpShape *shape;
cpFloat leg_mass = 1.0f;
// make leg
a = cpvzero, b = cpv(0.0f, side);
cpBody *upper_leg = cpSpaceAddBody(space, cpBodyNew(leg_mass, cpMomentForSegment(leg_mass, a, b)));
cpBodySetPos(upper_leg, cpv(offset, 0.0f));
shape = cpSpaceAddShape(space, cpSegmentShapeNew(upper_leg, a, b, seg_radius));
cpShapeSetGroup(shape, 1);
cpSpaceAddConstraint(space, cpPivotJointNew2(chassis, upper_leg, cpv(offset, 0.0f), cpvzero));
// lower leg
a = cpvzero, b = cpv(0.0f, -1.0f*side);
cpBody *lower_leg = cpSpaceAddBody(space, cpBodyNew(leg_mass, cpMomentForSegment(leg_mass, a, b)));
cpBodySetPos(lower_leg, cpv(offset, -side));
shape = cpSpaceAddShape(space, cpSegmentShapeNew(lower_leg, a, b, seg_radius));
cpShapeSetGroup(shape, 1);
shape = cpSpaceAddShape(space, cpCircleShapeNew(lower_leg, seg_radius*2.0f, b));
cpShapeSetGroup(shape, 1);
cpShapeSetElasticity(shape, 0.0f);
cpShapeSetFriction(shape, 1.0f);
cpSpaceAddConstraint(space, cpPinJointNew(chassis, lower_leg, cpv(offset, 0.0f), cpvzero));
cpSpaceAddConstraint(space, cpGearJointNew(upper_leg, lower_leg, 0.0f, 1.0f));
cpConstraint *constraint;
cpFloat diag = cpfsqrt(side*side + offset*offset);
constraint = cpSpaceAddConstraint(space, cpPinJointNew(crank, upper_leg, anchor, cpv(0.0f, side)));
cpPinJointSetDist(constraint, diag);
constraint = cpSpaceAddConstraint(space, cpPinJointNew(crank, lower_leg, anchor, cpvzero));
cpPinJointSetDist(constraint, diag);
}
static cpSpace *
init(void)
{
ChipmunkDemoMessageString = "Use the arrow keys to control the machine.";
cpSpace *space = cpSpaceNew();
cpSpaceSetIterations(space, 20);
cpSpaceSetGravity(space, cpv(0,-500));
cpBody *staticBody = cpSpaceGetStaticBody(space);
cpShape *shape;
cpVect a, b;
// Create segments around the edge of the screen.
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(-320,240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetLayers(shape, NOT_GRABABLE_MASK);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(320,-240), cpv(320,240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetLayers(shape, NOT_GRABABLE_MASK);
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetLayers(shape, NOT_GRABABLE_MASK);
cpFloat offset = 30.0f;
// make chassis
cpFloat chassis_mass = 2.0f;
a = cpv(-offset, 0.0f), b = cpv(offset, 0.0f);
cpBody *chassis = cpSpaceAddBody(space, cpBodyNew(chassis_mass, cpMomentForSegment(chassis_mass, a, b)));
shape = cpSpaceAddShape(space, cpSegmentShapeNew(chassis, a, b, seg_radius));
cpShapeSetGroup(shape, 1);
// make crank
cpFloat crank_mass = 1.0f;
cpFloat crank_radius = 13.0f;
cpBody *crank = cpSpaceAddBody(space, cpBodyNew(crank_mass, cpMomentForCircle(crank_mass, crank_radius, 0.0f, cpvzero)));
shape = cpSpaceAddShape(space, cpCircleShapeNew(crank, crank_radius, cpvzero));
cpShapeSetGroup(shape, 1);
cpSpaceAddConstraint(space, cpPivotJointNew2(chassis, crank, cpvzero, cpvzero));
cpFloat side = 30.0f;
int num_legs = 2;
for(int i=0; i<num_legs; i++){
make_leg(space, side, offset, chassis, crank, cpvmult(cpvforangle((cpFloat)(2*i+0)/(cpFloat)num_legs*M_PI), crank_radius));
make_leg(space, side, -offset, chassis, crank, cpvmult(cpvforangle((cpFloat)(2*i+1)/(cpFloat)num_legs*M_PI), crank_radius));
}
motor = cpSpaceAddConstraint(space, cpSimpleMotorNew(chassis, crank, 6.0f));
return space;
}
static void
destroy(cpSpace *space)
{
ChipmunkDemoFreeSpaceChildren(space);
cpSpaceFree(space);
}
ChipmunkDemo TheoJansen = {
"Theo Jansen Machine",
1.0/180.0,
init,
update,
ChipmunkDemoDefaultDrawImpl,
destroy,
};