58 lines
2.0 KiB
Plaintext
58 lines
2.0 KiB
Plaintext
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Priorities:
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Basics tutorial.
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Simple top down player controls.
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* test tiny omega bug in cpvslerp().
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User definable default winding.
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User definable fast collision filtering.
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Assertion (or warning?) for destroying a body with things still attached
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Bilinearly sampled image sampler function. (override the sample method to always take bilinear samples)
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RGB Image Sampler class.
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Reorganize Chimpnuk Pro directory structure. Too flat and confusing.
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Improve the ACD splitting plane algorithm.
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Fishing game
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Motorcycle in a spinning cage
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Squid thingy like TomorrowPlusX.
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Investigate getting better PhysicsEditor support.
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Unordered
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Fix solver issues with the groove joint.
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Use a slop tolerance on joint boundaries.
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Website things
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-Google analytics
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Rename to Chipmunk2D
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Make it so people can upgrade license versions
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upgrade to new version
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Coupon codes (unlimited use)
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log purchase IP for fraud
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Don't make any mistakes: http://www.gamasutra.com/view/feature/185773/the_top_10_mistakes_tool_.php
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Several people want a Chipmunk Facebook page.
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figure out and redo front page. Chipmunk js examples.
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Future things to think about:
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breakable object support functions?
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Serialization
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Tests for the query methods
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Building bodies from shape collections.
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Per body iterations and timestep?
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Per body damping and gravity coefs?
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Easy callback programable joint?
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Top down racing game. (Need the callback constraint)
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cpBodyActivateStatic() should also activate joints?
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Chipmunk 7:
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Speculative contacts
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User definable constraint
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Custom contact constraint with rolling friction and per contact surface v.
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Serialization
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API changes, different body/shape instantiation.
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Collision handler objects with additional callbacks.
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Calculate contact anchors to get rid of contact pos. (needed for speculative contacts anyway)
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Mass property calculation changes.
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Change apply force/impulse and point velocity functions.
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Separate doxygen docs for Objective-C parts and C parts.
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Cocos2D xcode templates.
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Custom contacts using cpArbiter user data.
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Built in transform type.
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