316 lines
8.4 KiB
C
316 lines
8.4 KiB
C
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#pragma once
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#include "cocos2d.h"
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#include "cocostudio/CocoStudio.h"
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#include "cocostudio/CCArmature.h"
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#include "ui/CocosGUI.h"
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#include "Singleton.h"
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#include "GameFrameBase.h"
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#include "PlatformHeader.h"
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#include "NN_GamePlayer.h"
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#include "NN_GameLogic.h"
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#include "NN_CMD.h"
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#include "NN_PrivateEndNode.h"
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USING_NS_CC;
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using namespace cocostudio;
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using namespace std;
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using namespace ui;
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namespace NiuNiu_SPACE{
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enum NN_OPERATE_STATUS
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{
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NN_OS_NULL = 0, // <20><EFBFBD><DEB2><EFBFBD>;
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NN_OS_CALLBANK, // <20><><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD>ׯ;
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NN_OS_ADDSCORE0, // <20><><EFBFBD><EFBFBD><EFBFBD>˼<EFBFBD>ע;
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NN_OS_ADDSCORE1, // <20>Լ<EFBFBD><D4BC><EFBFBD>ע;
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};
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class NNGameScene :public GameFrameBase
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{
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public:
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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CREATE_FUNC(NNGameScene);
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static std::string getGameRule(uint32 dwGameRule);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>;
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virtual bool init();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɻص<C9BB>;
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virtual void onEnterTransitionDidFinish();
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//<2F><><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD>;
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virtual void onExit();
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public:
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//<2F><><EFBFBD>Ӻ<EFBFBD><D3BA><EFBFBD>ͼת<CDBC><D7AA>;
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virtual WORD SwitchViewChairID(WORD wChairID);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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virtual void upSelfPlayerInfo();
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//<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void initScene();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void initNet();
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//<2F><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>;
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void resetScene(bool bAll=false);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void resetData();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void ResetAllData();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28>൱<EFBFBD><E0B5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뿪);
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virtual void ResetTable();
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//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>;
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virtual const std::string getShortChatSoundPath(uint8 cbGender, int nIndex);
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void onSliderEventCallback(Ref* widget, Slider::EventType type);
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private:
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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virtual bool OnEventSceneMessage(uint8 cbGameStatus, bool bLookonUser, void* pData, int nDataSize);
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//<2F>ָ<EFBFBD><D6B8>ձճ<D5B1><D5B3><EFBFBD>;
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bool onGameSceneFree(void* pData, int nDataSize);
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//<2F>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD>;
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bool onGameSceneSendCard(void* pData, int nDataSize);
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//<2F><>ׯ״̬;
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bool onGameSceneRomBanker(void* pData, int nDataSize);
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//<2F><>ע״̬;
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bool onGameSceneUserChip(void* pData, int nDataSize);
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//<2F><><EFBFBD><EFBFBD>״̬;
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bool onGameSceneOpenCard(void* pData, int nDataSize);
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//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>;
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bool onGameSceneEnd(void* pData, int nDataSize);
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//<2F><>Ϸ<EFBFBD><CFB7>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>;
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//<2F><>Ϸ<EFBFBD><CFB7>ʼ;
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void onSubGameStart(const void * pBuffer, uint16 wDataSize);
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//<2F><>ʼ<EFBFBD><CABC>ׯ;
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void onSubStartRob(const void * pBuffer, uint16 wDataSize);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ׯ;
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void onSubUserRob(const void * pBuffer, uint16 wDataSize);
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//<2F><>ʼ<EFBFBD><CABC>ע;
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void onSubStartChip(const void * pBuffer, uint16 wDataSize);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ע;
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void onSubUserChip(const void * pBuffer, uint16 wDataSize);
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//<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>;
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void onSubStartOpen(const void * pBuffer, uint16 wDataSize);
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//<2F><><EFBFBD>ҿ<EFBFBD><D2BF><EFBFBD>;
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void onSubOpenCard(const void * pBuffer, uint16 wDataSize);
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//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>;
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void onSubGameEnd(const void * pBuffer, uint16 wDataSize);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҿ<EFBFBD><D2BF><EFBFBD>;
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void onSubAllOpenCard(const void * pBuffer, uint16 wDataSize);
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//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>;
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virtual void OnEventUserEnter(GamePlayer * pPlayer);
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//<2F><><EFBFBD><EFBFBD>״̬<D7B4>ı<EFBFBD>;
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virtual void OnEventUserStatus(GamePlayer * pPlayer);
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//<2F>û<EFBFBD><C3BB>뿪;
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virtual void OnEventUserLeave(GamePlayer * pPlayer);
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//<2F><><EFBFBD>ҽ<EFBFBD><D2BD>Ҹı<D2B8>;
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virtual void OnUserScore(GamePlayer* pPlayer);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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virtual Vec2 GetPlayerPosByUserID(uint32 dwUserID);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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virtual GamePlayer* CreatePlayer(IClientUserItem * pIClientUserItem);
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// <20><>ʱ<EFBFBD><CAB1>;
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void openGameClock(int iLeftTime, const std::function<void()>& callFunc=nullptr);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>;
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void closeGameClock();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ׯ<EFBFBD><D7AF><EFBFBD><EFBFBD>ʧ;
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void clearRobIcon();
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// <20><><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>;
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float playSendCardAni();
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// <20>ƶ<EFBFBD><C6B6>˿<EFBFBD>;
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void moveSentCardSprite(Sprite* pCardSprite, uint16 wViewID, float fDelayTime);
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//// Ӯ<><D3AE><EFBFBD><EFBFBD>;
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//void showWinAni(SCORE lGameScore[NN_GAME_PLAYER]);
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//// Ӯͼ<D3AE><CDBC><EFBFBD><EFBFBD>ʾ;
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//void showWinCup();
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// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void showPlayerCard();
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// <20><>ʾׯ<CABE><D7AF>;
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void showLordUser(bool isplayEffect = false);
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// <20>ӳ<EFBFBD><D3B3>붯<EFBFBD><EBB6AF>;
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void playChipAni(uint16 wViewID, int nCount, bool bAction);
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// <20>ճ<EFBFBD><D5B3>붯<EFBFBD><EBB6AF>;
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void playGetChipAni();
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// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>ע<EFBFBD><D7A2>;
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void ShowGoldMoveToArea(SCORE lScore, uint8 wStartViewID, uint8 wTargetViewID);
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// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>;
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void showCuoPai(uint8 aryCardData[], uint8 cbCardCount);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void operateAction(std::string strAction);
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// <20><><EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1>ַ<EFBFBD><D6B7><EFBFBD>;
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std::string getUserGender(int cbGender);
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// <20><><EFBFBD>ŷ<EFBFBD><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void playSendCardEffect();
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// <20><><EFBFBD>ſ<EFBFBD><C5BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void playFastVoice(int cbGender, int voiceIndex);
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// <20><><EFBFBD><EFBFBD>ţ<EFBFBD><C5A3>Ч;
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void playCowValue(int cbGender, int cowIndex);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч;
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void playEffect(std::string strPath);
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// <20><><EFBFBD>ŵ<EFBFBD><C5B5><EFBFBD><EFBFBD><EFBFBD>Ч;
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void playBtnClickEffect();
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// <20><><EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void sendSendCardOverMsg();
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// <20><>ׯ<EFBFBD><D7AF>Ϣ;
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void sendRobBankerMsg(bool bFlag);
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// <20><>ע<EFBFBD><D7A2>Ϣ;
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void sendChipScoreMsg(SCORE lChipScore);
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// <20><><EFBFBD>Ϳ<EFBFBD><CDBF><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void sendOpenCardMsg();
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// <20><><EFBFBD><EFBFBD>״̬;
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void setOperateStatus(NN_OPERATE_STATUS ops);
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// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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uint8 getCurPlayerCount();
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//˽<>˳<EFBFBD>;
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public:
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//˽<>˳<EFBFBD><CBB3><EFBFBD>Ϣ;
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virtual void OnSocketSubPrivateRoomInfo(CMD_GF_Private_Room_Info* pNetInfo);
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//˽<>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>;
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virtual void OnSocketSubPrivateEnd(void* data, int dataSize);
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//˽<>˳<EFBFBD><CBB3><EFBFBD>ɢ<EFBFBD><C9A2>Ϣ;
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virtual void OnSocketSubPrivateDismissInfo(CMD_GF_Private_Dismiss_Info* pNetInfo);
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//˽<>˳<EFBFBD><CBB3><EFBFBD>ɢ<EFBFBD><C9A2><EFBFBD><EFBFBD>;
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virtual void OnSocketSubPrivateDismissResult(CMD_GF_Private_Dismiss_Result* pNetInfo);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬;
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virtual void OnSocketSubPrivateAutoUserStatus(tagAutoUserStatus* pNetInfo){}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void OnSocketSubPrivateAutoUserReady(CMD_GR_Private_ReadyInfo* pNetInfo){}
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void onEventShowPrivate(cocos2d::EventCustom *event);
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//<2F><>ס<EFBFBD><D7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť;
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void OnButtonVoiceTouched(Ref*, Widget::TouchEventType);
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void ShowGameRule(CMD_GF_Private_Room_Info* pNetInfo);
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//¼<><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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public:
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virtual void StartGameRecord(){};
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virtual void NextRecordAction(float dt){};
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private:
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//˽<>˳<EFBFBD><CBB3><EFBFBD>Ϣ;
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CMD_GF_Private_Room_Info m_PrivateRoomInfo;
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uint32 m_dwRoomID; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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uint32 m_dwPlayCout; //<2F><><EFBFBD><EFBFBD>;
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Node* m_pVoiceNode; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־;
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int m_nVoiceTimeID; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>ID;
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uint8 m_cbGameStatus; //<2F><>Ϸ״̬;
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SCORE _iBaseScore; //<2F><>ע;
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SCORE _lMinFreeChip; //<2F><>С<EFBFBD><D0A1><EFBFBD><EFBFBD>ע;
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SCORE _lMaxFreeChip; //<2F><><EFBFBD><EFBFBD><EFBFBD>ⶥ;
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SCORE _lAddChip; //<2F><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>;
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bool _bCuoPai;
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bool _bWin;
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uint16 _wLordUser; //ׯ<><D7AF>;
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uint16 _wCurrentUser; //<2F><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>;
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uint8 _cbHandCardCount; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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uint8 _aryRobStatus[NN_GAME_PLAYER]; //<2F><>ׯ״̬ 0:û<><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2:<3A><>;
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uint8 _aryChipStatus[NN_GAME_PLAYER]; //<2F><>ע״̬ 0:û<>£<EFBFBD>1:<3A><><EFBFBD><EFBFBD>;
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uint8 _aryOpenStatus[NN_GAME_PLAYER]; //<2F><><EFBFBD><EFBFBD>״̬ 0:û<><C3BB><EFBFBD><EFBFBD>1:<3A>ѿ<EFBFBD>;
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bool _aryActiveStatus[NN_GAME_PLAYER]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬;
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uint8 _aryHandCardData[NN_MAX_COUNT]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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uint8 _aryAllHandCardData[NN_GAME_PLAYER][NN_MAX_COUNT]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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int _aryCardNiuType[NN_GAME_PLAYER]; //ţֵ;
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SCORE _aryTableScore[NN_GAME_PLAYER]; //<2F><>ע<EFBFBD><D7A2>Ŀ;
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SCORE _lCurrentChip; //<2F><>ǰע<C7B0><D7A2>;
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SCORE _lViewGameScore[NN_GAME_PLAYER]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӯ<EFBFBD><D3AE><EFBFBD><EFBFBD>;
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std::vector<Sprite*> _aryChipSprite; //<2F><><EFBFBD>뾫<EFBFBD><EBBEAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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NNPrivateEndNode* _OpenResultScene;
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//<2F><><EFBFBD><EFBFBD>;
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Node* m_rootNode; //<2F><><EFBFBD><EFBFBD>;
|
|||
|
|
Layout* _MainPanel;
|
|||
|
|
ImageView* _imgRoomInfo;
|
|||
|
|
Layout* _RoundPanel;
|
|||
|
|
TextBMFont* _txtRoomID;
|
|||
|
|
Text* _txtCurrentTime;
|
|||
|
|
Text* _txtRoomRule;
|
|||
|
|
//Sprite* _spRoomRule0; // <20><>ׯ;
|
|||
|
|
//Sprite* _spRoomRule1; // <20><>ׯ;
|
|||
|
|
TextBMFont* _txtJushu;
|
|||
|
|
|
|||
|
|
Layout* _ResultPanel;
|
|||
|
|
Armature* _pArmatureEnd;
|
|||
|
|
|
|||
|
|
Button* _btnContinue;
|
|||
|
|
Button* _btnLookon;
|
|||
|
|
|
|||
|
|
Button* _ButtonPanel;
|
|||
|
|
Button* _btnWXInvite;
|
|||
|
|
Button* _btnLeave;
|
|||
|
|
Button* _btnWXDismiss;
|
|||
|
|
Button* _btnWXVoice;
|
|||
|
|
Button* _btnWXChat;
|
|||
|
|
Button* _btnStartGame;
|
|||
|
|
|
|||
|
|
Layout* _GamePanel;
|
|||
|
|
Button* _btnAutoNiu;
|
|||
|
|
Button* _btnCuoPai;
|
|||
|
|
|
|||
|
|
Layout* _RobPanel;
|
|||
|
|
Button* _btnRobNO;
|
|||
|
|
Button* _btnRobYES;
|
|||
|
|
|
|||
|
|
Layout* _YazhuPanel1;
|
|||
|
|
Text* _txtZhu;
|
|||
|
|
|
|||
|
|
Sprite* _spOtherCallBanker;
|
|||
|
|
Sprite* _spOtherAddScore;
|
|||
|
|
Sprite* _spSelfAddScore;
|
|||
|
|
|
|||
|
|
Sprite* _imgGameClock;
|
|||
|
|
Layout* _ChipPanel;
|
|||
|
|
|
|||
|
|
NN_GamePlayer* m_aryPlayer[NN_GAME_PLAYER]; //<2F><><EFBFBD><EFBFBD>;
|
|||
|
|
NN_GamePlayer* m_pLocalPlayer;
|
|||
|
|
|
|||
|
|
std::string m_strGameRuleInfo;
|
|||
|
|
std::string m_strGameTitle;
|
|||
|
|
Vec2 _ptSendCardPos; // <20><><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>;
|
|||
|
|
|
|||
|
|
Armature* _pArmatureStart; // <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>;
|
|||
|
|
|
|||
|
|
CNNGameLogic m_GameLogic;
|
|||
|
|
|
|||
|
|
// localZOrder <20>㼶;
|
|||
|
|
enum ZOrder
|
|||
|
|
{
|
|||
|
|
ZO_DEFAULT = 0, // Ĭ<><C4AC>;
|
|||
|
|
ZO_CARDMANAGER, // <20>齫<EFBFBD><E9BDAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
|
|||
|
|
ZO_UPDOWN, // <20><><EFBFBD>·<EFBFBD>;
|
|||
|
|
ZO_ANI, // <20><><EFBFBD><EFBFBD>;
|
|||
|
|
ZO_TRUSTEE, // <20>й<EFBFBD>;
|
|||
|
|
ZO_END, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
|
|||
|
|
ZO_PRIVATE, // ˽<>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>;
|
|||
|
|
};
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
}
|