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wnmj-normal/Classes/Games/ZJH/ZJH_OpenResultScene.h

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2026-03-03 13:56:44 +08:00
#ifndef _ZJH_OpenResultScene_H_
#define _ZJH_OpenResultScene_H_
#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "Define.h"
#include "Types.h"
#include "ZJH_CMD.h"
#include "ZJH_OpenResultItem.h"
USING_NS_CC;
using namespace ui;
class ZJHOpenResultScene : public Node
{
public:
ZJHOpenResultScene();
virtual ~ZJHOpenResultScene();
bool init();
//<2F><><EFBFBD><EFBFBD>;
CREATE_FUNC(ZJHOpenResultScene);
void updateUIData(uint32 dwRoomID, std::vector<tagZJHOpenResultItem>* pAryItem, bool bUnionGoldOpen = false);
void updateTime();
private:
ImageView* _MainPanel;
Layout* _FinishListView;
Button* _btnShare;
Button* _btnLobby;
Text* _txtTime;
Text* _txtRoomID;
};
#endif