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wnmj-normal/Classes/Scenes/AutoReadyScene.h

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2026-03-03 13:56:44 +08:00
#pragma once
#include "TipNode.h"
#include "PlatformHeader.h"
#include "Singleton.h"
#include "GamePlayer.h"
#include "DismissScene.h"
USING_NS_CC;
using namespace cocos2d::ui;
class AutoReadyScene : public TipNode, public Singleton<AutoReadyScene>
{
public:
AutoReadyScene();
~AutoReadyScene();
public:
CREATE_FUNC(AutoReadyScene);
virtual bool init();
void show(CMD_GR_Private_ReadyInfo* pNetInfo, GamePlayer* players[TABLE_PLAYER_COUNT], bool bBtnsVisiable, uint8 cbPlayCount);
void hide();
void pushScene();
void popScene();
private:
ImageView* m_ImageViewBg;
Layout* m_aryUserInfo[TABLE_PLAYER_COUNT]; // <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD>ڵ<EFBFBD>;
Layout* m_PanelList; // <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>ؼ<EFBFBD>;
Text* m_txtStartPlayer;
int m_nSecondCount;
Button* m_btnAgree; //ͬ<>ⰴť
Button* m_btnRefused; //<2F>ܾ<EFBFBD><DCBE><EFBFBD>ť
bool m_isStart; //<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
};