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wnmj-normal/Servers/游戏组件/上饶打炸/游戏服务器/TableFrameSink.h

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C
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2026-03-03 13:56:44 +08:00
#ifndef TABLE_FRAME_SINK_HEAD_FILE
#define TABLE_FRAME_SINK_HEAD_FILE
#pragma once
#include "Stdafx.h"
#include "GameLogic.h"
//////////////////////////////////////////////////////////////////////////
//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class CTableFrameSink : public ITableFrameSink, public ITableUserAction
{
//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
protected:
bool m_bNobodyCallScore; //û<>˽з<CBBD>;
WORD m_wFirstUser; //<2F>׽<EFBFBD><D7BD>û<EFBFBD>;
WORD m_wBankerUser; //ׯ<><D7AF><EFBFBD>û<EFBFBD>
WORD m_wCurrentUser; //<2F><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
bool m_bTrustee[GAME_PLAYER]; //<2F>Ƿ<EFBFBD><C7B7>й<EFBFBD>
WORD m_wFriendChairID[GAME_PLAYER]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӻ<EFBFBD>
GAME_END_TYPE m_etGameEndType; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
//<2F>з<EFBFBD><D0B7><EFBFBD>Ϣ;
protected:
BYTE m_cbScoreInfo[GAME_PLAYER]; //<2F>з<EFBFBD><D0B7><EFBFBD>Ϣ;
//ʤ<><CAA4><EFBFBD><EFBFBD>Ϣ
protected:
WORD m_wWinCount; //ʤ<><CAA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WORD m_wWinOrder[GAME_PLAYER]; //ʤ<><CAA4><EFBFBD>б<EFBFBD>
BYTE m_cbGongxian[GAME_PLAYER][BOMB_TYPE_COUNT]; //ը<><D5A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>׷<EFBFBD><D7B7><EFBFBD>ͨ˫<CDA8><CBAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>11<31><31>
SCORE m_lBombScore[GAME_PLAYER]; //ը<><D5A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
protected:
WORD m_wTurnWiner; //ʤ<><CAA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CMD_C_OutCard m_TurnOutCard; //<2F>ϼҳ<CFBC><D2B3><EFBFBD>;
//<2F>˿<EFBFBD><CBBF><EFBFBD>Ϣ
protected:
BYTE m_cbHandCardCount[GAME_PLAYER]; //<2F>˿<EFBFBD><CBBF><EFBFBD>Ŀ
BYTE m_cbHandCardData[GAME_PLAYER][MAX_COUNT];//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
protected:
CGameLogic m_GameLogic; //<2F><>Ϸ<EFBFBD>߼<EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
protected:
ITableFrame * m_pITableFrame; //<2F><><EFBFBD>ܽӿ<DCBD>
tagGameServiceOption * m_pGameServiceOption; //<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
tagGameServiceAttrib * m_pGameServiceAttrib; //<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
//<2F><><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD>
protected:
static const WORD m_wPlayerCount; //<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
//˽<>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
public:
CMD_S_Private_End_Info m_PrivateEndInfo;
tagGameRecord m_kGameRecord;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
//<2F><><EFBFBD><EFBFBD><ECBAAF>
CTableFrameSink();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ~CTableFrameSink();
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
public:
//<2F>ͷŶ<CDB7><C5B6><EFBFBD>
virtual VOID Release() { delete this; }
//<2F>ӿڲ<D3BF>ѯ
virtual VOID * QueryInterface(REFGUID Guid, DWORD dwQueryVer);
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
public:
//<2F><>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>
virtual VOID RepositionSink();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual bool Initialization(IUnknownEx * pIUnknownEx);
//<2F><>ѯ<EFBFBD>ӿ<EFBFBD>
public:
//<2F><>ѯ<EFBFBD>޶<EFBFBD>
virtual SCORE QueryConsumeQuota(IServerUserItem * pIServerUserItem){ return 0L; }
//<2F><><EFBFBD>ٻ<EFBFBD><D9BB><EFBFBD>
virtual SCORE QueryLessEnterScore(WORD wChairID, IServerUserItem * pIServerUserItem){ return 0L; }
//<2F><>ѯ<EFBFBD>Ƿ<EFBFBD><C7B7>۷<EFBFBD><DBB7><EFBFBD><EFBFBD><EFBFBD>
virtual bool QueryBuckleServiceCharge(WORD wChairID){ return true; }
//<2F><>Ϸ<EFBFBD>¼<EFBFBD>
public:
//<2F><>Ϸ<EFBFBD><CFB7>ʼ
virtual bool OnEventGameStart();
//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
virtual bool OnEventGameConclude(WORD wChairID, IServerUserItem * pIServerUserItem, BYTE cbReason);
//<2F><><EFBFBD>ͳ<EFBFBD><CDB3><EFBFBD>
virtual bool OnEventSendGameScene(WORD wChairID, IServerUserItem * pIServerUserItem, BYTE cbGameStatus, bool bSendSecret);
//<2F>¼<EFBFBD><C2BC>ӿ<EFBFBD>
public:
//ʱ<><CAB1><EFBFBD>¼<EFBFBD>
virtual bool OnTimerMessage(DWORD wTimerID, WPARAM wBindParam);
//<2F><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
virtual bool OnDataBaseMessage(WORD wRequestID, VOID * pData, WORD wDataSize);
//<2F><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
virtual bool OnUserScroeNotify(WORD wChairID, IServerUserItem * pIServerUserItem, BYTE cbReason);
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
public:
//<2F><>Ϸ<EFBFBD><CFB7>Ϣ
virtual bool OnGameMessage(WORD wSubCmdID, VOID * pData, WORD wDataSize, IServerUserItem * pIServerUserItem);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
virtual bool OnFrameMessage(WORD wSubCmdID, VOID * pData, WORD wDataSize, IServerUserItem * pIServerUserItem);
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
public:
//<2F><><EFBFBD>û<EFBFBD><C3BB><EFBFBD>
virtual void SetGameBaseScore(LONG lBaseScore){ ; }
virtual void SetPrivateInfo(BYTE bGameTypeIdex, DWORD bGameRuleIdex){ ; }
//<2F><><EFBFBD><EFBFBD>˽<EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
virtual void ResetPrivateEndInfo();
//<2F><><EFBFBD><EFBFBD>˽<EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>
virtual void GetPrivateEndInfo(DataStream &kDataStream, bool bSend);
//<2F>ж<EFBFBD>˽<EFBFBD>˳<EFBFBD><CBB3>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
virtual bool IsPrivateEnd();
//<2F><>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual WORD GetRealChairCount() { return GAME_PLAYER; }
//˽<>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
public:
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>;
bool IsHasGameRule(eDZRuleEnum eType);
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD>¼<EFBFBD><C2BC>Ϸ<EFBFBD><CFB7>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
bool IsRecordServerType();
//<2F>û<EFBFBD><C3BB>¼<EFBFBD>
public:
//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
virtual bool OnActionUserOffLine(WORD wChairID, IServerUserItem * pIServerUserItem){ return true; }
//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
virtual bool OnActionUserConnect(WORD wChairID, IServerUserItem * pIServerUserItem){ return true; }
//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
virtual bool OnActionUserSitDown(WORD wChairID, IServerUserItem * pIServerUserItem, bool bLookonUser);
//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
virtual bool OnActionUserStandUp(WORD wChairID, IServerUserItem * pIServerUserItem, bool bLookonUser);
//<2F>û<EFBFBD>ͬ<EFBFBD><CDAC>
virtual bool OnActionUserOnReady(WORD wChairID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize) { return true; }
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
virtual bool OnActionUserFangKaCheck(WORD wChairID, IServerUserItem * pIServerUserItem, SCORE lUserInsure) { return true; }
//<2F>û<EFBFBD><C3BB><EFBFBD>ʼ<EFBFBD><CABC>Ϸ
virtual bool OnActionUserOnStart(WORD wChairID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize) { return true; }
//<2F>û<EFBFBD><C3BB><EFBFBD>ʼ<EFBFBD><CABC>Ϸ
virtual bool OnActionUserStartGame(WORD wChairID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize) { return true; }
//<2F><>Ϸ<EFBFBD>¼<EFBFBD>
protected:
//<2F>û<EFBFBD><C3BB>з<EFBFBD>;
bool OnUserCallScore(WORD wChairID, BYTE cbCallScore);
//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
bool OnUserOutCard(WORD wChairID, CMD_C_OutCard * pOutCard);
//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
bool OnUserPassCard(WORD wChairID);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE SearchFriendChairID();
//<2F><><EFBFBD><EFBFBD>ը<EFBFBD><D5A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
void GetBombScore(WORD wChairID, BYTE cbCardData, int nCardType);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͳ<EFBFBD><CDB3>ը<EFBFBD><D5A8><EFBFBD><EFBFBD>;
void GetBombScore(WORD wChairID, BYTE cbHandCardData[], BYTE cbHandCardCount);
//ը<><D5A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
int AddBombScore(int nCardType, bool bList = true);
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD>ը<EFBFBD><D5A8>;
bool IsHasBomb(BYTE cbHandCardData[], BYTE cbHandCardCount);
//<2F>Ƿ<EFBFBD><38><D5A8>;
bool IsHas8Bomb(BYTE cbHandCardData[], BYTE cbHandCardCount);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
bool NormalGameConclude(WORD wChairID, IServerUserItem * pIServerUserItem);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
bool ToTwoGameConclude(WORD wChairID, IServerUserItem * pIServerUserItem);
// ¼<><C2BC><EFBFBD>¼<EFBFBD>
public:
// <20><>Ϸ<EFBFBD><CFB7>ʼ
void starGameRecord();
// <20><><EFBFBD>Ҳ<EFBFBD><D2B2><EFBFBD><EFBFBD><EFBFBD>ʾ;
void addGameRecordAction(WORD wSubCmdID, void* pSubMessage, int nMessageSize);
void MyLog(TCHAR *szLog, ...);
};
//////////////////////////////////////////////////////////////////////////
#endif