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wnmj-normal/Servers/游戏组件/房卡牛牛/游戏服务器/GameServerManager.cpp

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2026-03-03 13:56:44 +08:00
#include "StdAfx.h"
#include "Resource.h"
#include "Tableframesink.h"
#include "GameServerManager.h"
//////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifndef _DEBUG
#define ANDROID_SERVICE_DLL_NAME TEXT("NiuNiuAndroid.dll") //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#else
#define ANDROID_SERVICE_DLL_NAME TEXT("NiuNiuAndroid.dll") //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#endif
//////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><ECBAAF>
CGameServiceManager::CGameServiceManager(void)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_GameServiceAttrib.wKindID=KIND_ID;
m_GameServiceAttrib.wChairCount=GAME_PLAYER;
m_GameServiceAttrib.wSupporType=(GAME_GENRE_GOLD|GAME_GENRE_SCORE|GAME_GENRE_MATCH|GAME_GENRE_EDUCATE);
//<2F><><EFBFBD>ܱ<EFBFBD>־
m_GameServiceAttrib.cbDynamicJoin = TRUE;
m_GameServiceAttrib.cbAndroidUser=TRUE;
m_GameServiceAttrib.cbOffLineTrustee=FALSE;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("NiuNiu.exe"),CountArray(m_GameServiceAttrib.szClientEXEName));
lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("NiuNiuServer.dll"),CountArray(m_GameServiceAttrib.szServerDLLName));
m_pDlgCustomRule=NULL;
return;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CGameServiceManager::~CGameServiceManager(void)
{
//ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SafeDelete(m_pDlgCustomRule);
}
//<2F>ӿڲ<D3BF>ѯ
VOID * CGameServiceManager::QueryInterface(const IID & Guid, DWORD dwQueryVer)
{
QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
QUERYINTERFACE(IGameServiceCustomRule,Guid,dwQueryVer);
QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
return NULL;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7>
VOID * CGameServiceManager::CreateTableFrameSink(REFGUID Guid, DWORD dwQueryVer)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CTableFrameSink * pTableFrameSink=NULL;
try
{
pTableFrameSink=new CTableFrameSink();
if (pTableFrameSink==NULL) throw TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><EFBFBD>");
void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
if (pObject==NULL) throw TEXT("<EFBFBD>ӿڲ<EFBFBD>ѯʧ<EFBFBD><EFBFBD>");
return pObject;
}
catch (...) {}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SafeDelete(pTableFrameSink);
return NULL;
}
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
{
GameServiceAttrib=m_GameServiceAttrib;
return true;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>޸<EFBFBD>
bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
{
//Ч<><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ASSERT(&GameServiceOption!=NULL);
if (&GameServiceOption==NULL) return false;
//<2F><>Ԫ<EFBFBD><D4AA><EFBFBD><EFBFBD>
GameServiceOption.lCellScore=__max(1L,GameServiceOption.lCellScore);
////<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//if (GameServiceOption.wServerType!=GAME_GENRE_SCORE)
//{
// GameServiceOption.lMinTableScore=__max(GameServiceOption.lCellScore*50L,GameServiceOption.lMinTableScore);
//}
CTableFrameSink::ReadServerConfig(&GameServiceOption);
return true;
}
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
bool CGameServiceManager::SaveCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
//Ч<><D0A7>״̬
ASSERT(m_pDlgCustomRule!=NULL);
if (m_pDlgCustomRule==NULL) return false;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ASSERT(wCustonSize>=sizeof(tagCustomRule));
tagCustomRule * pCustomRule=(tagCustomRule *)pcbCustomRule;
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
if (m_pDlgCustomRule->GetCustomRule(*pCustomRule)==false)
{
return false;
}
return true;
}
//Ĭ<><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool CGameServiceManager::DefaultCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ASSERT(wCustonSize>=sizeof(tagCustomRule));
tagCustomRule * pCustomRule=(tagCustomRule *)pcbCustomRule;
//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
pCustomRule->lRoomStorageStart = 100000;
pCustomRule->lRoomStorageDeduct = 0;
pCustomRule->lRoomStorageMax1 = 1000000;
pCustomRule->lRoomStorageMul1 = 50;
pCustomRule->lRoomStorageMax2 = 5000000;
pCustomRule->lRoomStorageMul2 = 80;
//<2F><><EFBFBD><EFBFBD><EFBFBD>˴<EFBFBD><CBB4><EFBFBD>ȡ<EFBFBD><C8A1>
pCustomRule->lRobotScoreMin = 100000;
pCustomRule->lRobotScoreMax = 1000000;
pCustomRule->lRobotBankGet = 1000000;
pCustomRule->lRobotBankGetBanker = 10000000;
pCustomRule->lRobotBankStoMul = 10;
return true;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
HWND CGameServiceManager::CreateCustomRule(CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (m_pDlgCustomRule==NULL)
{
m_pDlgCustomRule=new CDlgCustomRule;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (m_pDlgCustomRule->m_hWnd==NULL)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
AfxSetResourceHandle(GetModuleHandle(m_GameServiceAttrib.szServerDLLName));
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_pDlgCustomRule->Create(IDD_CUSTOM_RULE,pParentWnd);
//<2F><>ԭ<EFBFBD><D4AD>Դ
AfxSetResourceHandle(GetModuleHandle(NULL));
}
//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
ASSERT(wCustonSize>=sizeof(tagCustomRule));
m_pDlgCustomRule->SetCustomRule(*((tagCustomRule *)pcbCustomRule));
//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
m_pDlgCustomRule->SetWindowPos(NULL,rcCreate.left,rcCreate.top,rcCreate.Width(),rcCreate.Height(),SWP_NOZORDER|SWP_SHOWWINDOW);
return m_pDlgCustomRule->GetSafeHwnd();
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
{
try
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (m_AndroidServiceHelper.GetInterface() == NULL)
{
m_AndroidServiceHelper.SetModuleCreateInfo(ANDROID_SERVICE_DLL_NAME, "CreateGameServiceManager");
if (!m_AndroidServiceHelper.CreateInstance()) throw 0;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
VOID *pAndroidObject = m_AndroidServiceHelper->CreateAndroidUserItemSink(Guid, dwQueryVer);
if (pAndroidObject == NULL)
{
CTraceService::TraceString(TEXT("CGameServiceManager<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><EFBFBD>"), TraceLevel_Exception);
throw TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><EFBFBD>");
}
return pAndroidObject;
}
catch (...) {}
return NULL;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
VOID * CGameServiceManager::CreateGameDataBaseEngineSink(REFGUID Guid, DWORD dwQueryVer)
{
return NULL;
}
//////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
extern "C" __declspec(dllexport) VOID * CreateGameServiceManager(REFGUID Guid, DWORD dwInterfaceVer)
{
static CGameServiceManager GameServiceManager;
return GameServiceManager.QueryInterface(Guid,dwInterfaceVer);
}