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wnmj-normal/Servers/游戏组件/跑的快/服务器组件/Stdafx.h

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2026-03-03 13:56:44 +08:00
#pragma once
//////////////////////////////////////////////////////////////////////////////////
#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN
#endif
#ifndef WINVER
#define WINVER 0x0501
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#ifndef _WIN32_WINDOWS
#define _WIN32_WINDOWS 0x0410
#endif
#ifndef _WIN32_IE
#define _WIN32_IE 0x0400
#endif
#define _ATL_ATTRIBUTES
#define _AFX_ALL_WARNINGS
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////////////
//MFC <20>ļ<EFBFBD>
#include <AfxWin.h>
#include <AfxExt.h>
#include <AfxCmn.h>
#include <AfxDisp.h>
#include "..\..\..\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>\GameServiceHead.h"
#ifndef _DEBUG
#ifndef _UNICODE
#pragma comment (lib,"../../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Ansi/KernelEngine.lib")
#else
#pragma comment (lib,"../../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Unicode/KernelEngine.lib")
#endif
#else
#ifndef _UNICODE
#pragma comment (lib,"../../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Ansi/KernelEngineD.lib")
#else
#pragma comment (lib,"../../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Unicode/KernelEngineD.lib")
#endif
#endif
//<2F><>Ϸ<EFBFBD>ļ<EFBFBD>
#include "..\<5C><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>\CMD_Game.h"
//////////////////////////////////////////////////////////////////////////////////