150 lines
4.7 KiB
C
150 lines
4.7 KiB
C
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/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "chipmunk.h"
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#include "ChipmunkDemo.h"
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static cpBody *rogueBoxBody;
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static void
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update(cpSpace *space, double dt)
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{
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// Manually update the position of the box body so that the box rotates.
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// Normally Chipmunk calls this and cpBodyUpdateVelocity() for you,
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// but we wanted to control the angular velocity explicitly.
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cpBodyUpdatePosition(rogueBoxBody, dt);
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cpSpaceStep(space, dt);
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}
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static void
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AddBox(cpSpace *space, cpVect pos, cpFloat mass, cpFloat width, cpFloat height)
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{
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cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, width, height)));
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cpBodySetPos(body, pos);
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cpShape *shape = cpSpaceAddShape(space, cpBoxShapeNew(body, width, height));
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cpShapeSetElasticity(shape, 0.0f);
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cpShapeSetFriction(shape, 0.7f);
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}
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static void
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AddSegment(cpSpace *space, cpVect pos, cpFloat mass, cpFloat width, cpFloat height)
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{
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cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, width, height)));
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cpBodySetPos(body, pos);
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cpShape *shape = cpSpaceAddShape(space, cpSegmentShapeNew(body, cpv(0.0, (height - width)/2.0), cpv(0.0, (width - height)/2.0), width/2.0));
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cpShapeSetElasticity(shape, 0.0f);
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cpShapeSetFriction(shape, 0.7f);
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}
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static void
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AddCircle(cpSpace *space, cpVect pos, cpFloat mass, cpFloat radius)
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{
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cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForCircle(mass, 0.0, radius, cpvzero)));
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cpBodySetPos(body, pos);
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cpShape *shape = cpSpaceAddShape(space, cpCircleShapeNew(body, radius, cpvzero));
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cpShapeSetElasticity(shape, 0.0f);
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cpShapeSetFriction(shape, 0.7f);
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}
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static cpSpace *
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init(void)
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{
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cpSpace *space = cpSpaceNew();
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cpSpaceSetGravity(space, cpv(0, -600));
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cpShape *shape;
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// We create an infinite mass rogue body to attach the line segments too
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// This way we can control the rotation however we want.
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rogueBoxBody = cpBodyNew(INFINITY, INFINITY);
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cpBodySetAngVel(rogueBoxBody, 0.4f);
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// Set up the static box.
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cpVect a = cpv(-200, -200);
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cpVect b = cpv(-200, 200);
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cpVect c = cpv( 200, 200);
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cpVect d = cpv( 200, -200);
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(rogueBoxBody, a, b, 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetLayers(shape, NOT_GRABABLE_MASK);
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(rogueBoxBody, b, c, 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetLayers(shape, NOT_GRABABLE_MASK);
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(rogueBoxBody, c, d, 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetLayers(shape, NOT_GRABABLE_MASK);
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(rogueBoxBody, d, a, 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetLayers(shape, NOT_GRABABLE_MASK);
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cpFloat mass = 1;
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cpFloat width = 30;
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cpFloat height = width*2;
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// Add the bricks.
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for(int i=0; i<7; i++){
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for(int j=0; j<3; j++){
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cpVect pos = cpv(i*width - 150, j*height - 150);
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int type = (rand()%3000)/1000;
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if(type ==0){
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AddBox(space, pos, mass, width, height);
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} else if(type == 1){
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AddSegment(space, pos, mass, width, height);
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} else {
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AddCircle(space, cpvadd(pos, cpv(0.0, (height - width)/2.0)), mass, width/2.0);
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AddCircle(space, cpvadd(pos, cpv(0.0, (width - height)/2.0)), mass, width/2.0);
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}
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}
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}
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return space;
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}
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static void
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destroy(cpSpace *space)
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{
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ChipmunkDemoFreeSpaceChildren(space);
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cpBodyFree(rogueBoxBody);
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cpSpaceFree(space);
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}
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ChipmunkDemo Tumble = {
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"Tumble",
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1.0/180.0,
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init,
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update,
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ChipmunkDemoDefaultDrawImpl,
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destroy,
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};
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