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wnmj-normal/cocos2d/cocos/renderer/ccShader_3D_Skybox.frag

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2026-03-03 13:56:44 +08:00
const char* cc3D_Skybox_frag = STRINGIFY(
\n#ifdef GL_ES\n
varying mediump vec3 v_reflect;
\n#else\n
varying vec3 v_reflect;
\n#endif\n
uniform samplerCube u_Env;
uniform vec4 u_color;
void main(void)
{
gl_FragColor = textureCube(u_Env, v_reflect) * u_color;
}
);