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wnmj-normal/cocos2d/tests/cpp-tests/Resources/Shaders/example_3D_PositionTex.vsh

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2026-03-03 13:56:44 +08:00
attribute vec4 a_position;
attribute vec2 a_texCoord;
varying vec2 TextureCoordOut;
void main(void)
{
gl_Position = CC_MVPMatrix * a_position;
TextureCoordOut = a_texCoord;
TextureCoordOut.y = 1.0 - TextureCoordOut.y;
}