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wnmj-normal/cocos2d/tests/cpp-tests/Resources/Sprite3DTest/cube_map.frag

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2026-03-03 13:56:44 +08:00
#ifdef GL_ES
precision mediump float;
#endif
varying vec3 v_reflect;
uniform samplerCube u_cubeTex;
uniform vec4 u_color;
void main(void)
{
gl_FragColor = textureCube(u_cubeTex, v_reflect) * u_color;
}