13 lines
208 B
GLSL
13 lines
208 B
GLSL
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec3 v_reflect;
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uniform samplerCube u_cubeTex;
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uniform vec4 u_color;
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void main(void)
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{
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gl_FragColor = textureCube(u_cubeTex, v_reflect) * u_color;
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}
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