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wnmj-normal/proj.android/jni/Android.mk

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2026-03-03 13:56:44 +08:00
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../..)
$(call import-add-path,$(LOCAL_PATH)/../../../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../../../cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_SHARED_LIBRARIES += libYvImSdk
LOCAL_MODULE_FILENAME := libcocos2dcpp
FILE_LIST := hellocpp/main.cpp
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/GameFrame/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/JniCross/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Network/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Global/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Define/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Mission/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Utils/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Utils/crypt/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Utils/crypt/base/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Scenes/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Games/SparrowBase/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Games/WNMJ/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Games/DDZ/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Games/NiuNiu/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Games/DaZha/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Games/13S/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Games/ZJH/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Games/PDK/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Voice/YunVaSDK/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Voice/*.cpp)
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../Classes/GameFrame \
$(LOCAL_PATH)/../../Classes/JniCross \
$(LOCAL_PATH)/../../Classes/Network \
$(LOCAL_PATH)/../../Classes/Global \
$(LOCAL_PATH)/../../Classes/Define \
$(LOCAL_PATH)/../../Classes/Mission \
$(LOCAL_PATH)/../../Classes/Interface \
$(LOCAL_PATH)/../../Classes/Utils \
$(LOCAL_PATH)/../../Classes/Utils/crypt \
$(LOCAL_PATH)/../../Classes/Utils/crypt/base \
$(LOCAL_PATH)/../../Classes/Scenes \
$(LOCAL_PATH)/../../Classes/Games/WNMJ \
$(LOCAL_PATH)/../../Classes/Games/DDZ \
$(LOCAL_PATH)/../../Classes/Games/DaZha \
$(LOCAL_PATH)/../../Classes/Games/NiuNiu \
$(LOCAL_PATH)/../../Classes/Games/13S \
$(LOCAL_PATH)/../../Classes/Games/ZJH \
$(LOCAL_PATH)/../../Classes/Games/PDK \
$(LOCAL_PATH)/../../Classes/Games/SparrowBase \
$(LOCAL_PATH)/../../Classes/Voice \
$(LOCAL_PATH)/../../Classes/Voice/YunVaSDK \
$(LOCAL_PATH)/../../IM_SDK/include
# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END
LOCAL_LDFLAGS := -Wl,--allow-multiple-definition
LOCAL_STATIC_LIBRARIES := cocos2dx_static
LOCAL_STATIC_LIBRARIES += android_support
# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
$(call import-module,IM_SDK)
$(call import-module,android/support)
# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END