init
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42
Servers/服务器组件/游戏服务器/resource.h
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42
Servers/服务器组件/游戏服务器/resource.h
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ 生成的包含文件。
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// 供 GameServer.rc 使用
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//
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#define IDD_DLG_GAME_SERVER 103
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#define IDR_MAINFRAME 128
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#define IDD_DLG_SERVER_CTRL 132
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#define IDC_START_SERVICE 1000
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#define IDC_SERVER_NAME 1001
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#define IDC_STOP_SERVICE 1002
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#define IDC_OPTION_SERVER 1003
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#define IDC_TRACE_MESSAGE 1004
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#define IDC_RUN_PARAMETER 1005
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#define IDC_CREATE_SERVER 1006
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#define IDC_OPEN_SERVER 1007
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#define IDC_SERVICE_CONTROL 1008
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#define IDC_SERVER_LOGO 1009
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#define IDC_GAME_NAME 1010
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#define IDC_OPEN_MATCH 1011
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#define IDC_OPTION_SERVER2 1011
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#define IDC_SERVER_PORT 1012
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#define IDC_OPTION_MATCH 1013
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#define IDC_EDIT_MSG_TEXT 1014
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#define IDC_CHECK_SMT_EJECT 1015
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#define IDC_CHECK_SMT_TABLE_ROLL 1016
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#define IDC_CHECK_SMT_CLOSE_GAME 1017
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#define IDC_BTN_SEND_SYS_MSG 1018
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#define IDC_BTN_MAINTAIN_SERVICE 1019
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#define IDC_BTN_RECOVERY_SERVICE 1020
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#define IDC_BTN_CLEAR_LOCKER 1021
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#define IDC_BTN_UPDATE_VERSION 1022
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 133
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1022
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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