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13
Servers/游戏组件/诈金花/游戏服务器/ServerControl.h
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13
Servers/游戏组件/诈金花/游戏服务器/ServerControl.h
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#pragma once
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//游戏控制基类
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class IServerControl
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{
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public:
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IServerControl(void){};
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virtual ~IServerControl(void){};
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public:
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//服务器控制
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virtual bool __cdecl ServerControl(BYTE cbHandCardData[GAME_PLAYER][MAX_COUNT], ITableFrame * pITableFrame) = NULL;
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};
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