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cocos2d/cocos/renderer/CCGLProgramCache.h
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119
cocos2d/cocos/renderer/CCGLProgramCache.h
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/****************************************************************************
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Copyright (c) 2011 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCGLPROGRAMCACHE_H__
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#define __CCGLPROGRAMCACHE_H__
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#include <string>
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#include <unordered_map>
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#include "base/CCRef.h"
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/**
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* @addtogroup renderer
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* @{
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*/
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NS_CC_BEGIN
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class GLProgram;
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/** GLProgramCache
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Singleton that stores manages GLProgram objects (shaders)
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@since v2.0
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*/
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class CC_DLL GLProgramCache : public Ref
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{
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public:
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/**
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Constructor.
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* @js ctor
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*/
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GLProgramCache();
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/**
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Destructor.
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* @js NA
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* @lua NA
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*/
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~GLProgramCache();
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/** returns the shared instance */
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static GLProgramCache* getInstance();
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/** purges the cache. It releases the retained instance. */
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static void destroyInstance();
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/** @deprecated Use getInstance() instead */
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CC_DEPRECATED_ATTRIBUTE static GLProgramCache* sharedShaderCache();
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/** @deprecated Use destroyInstance() instead */
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CC_DEPRECATED_ATTRIBUTE static void purgeSharedShaderCache();
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/** loads the default shaders */
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void loadDefaultGLPrograms();
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CC_DEPRECATED_ATTRIBUTE void loadDefaultShaders() { loadDefaultGLPrograms(); }
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/** reload the default shaders */
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void reloadDefaultGLPrograms();
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CC_DEPRECATED_ATTRIBUTE void reloadDefaultShaders() { reloadDefaultGLPrograms(); }
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/** returns a GL program for a given key
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*/
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GLProgram * getGLProgram(const std::string &key);
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CC_DEPRECATED_ATTRIBUTE GLProgram * getProgram(const std::string &key) { return getGLProgram(key); }
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CC_DEPRECATED_ATTRIBUTE GLProgram * programForKey(const std::string &key){ return getGLProgram(key); }
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/** adds a GLProgram to the cache for a given name */
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void addGLProgram(GLProgram* program, const std::string &key);
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CC_DEPRECATED_ATTRIBUTE void addProgram(GLProgram* program, const std::string &key) { addGLProgram(program, key); }
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/** reload default programs these are relative to light */
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void reloadDefaultGLProgramsRelativeToLights();
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private:
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/**
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@{
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Init and load predefined shaders.
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*/
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bool init();
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void loadDefaultGLProgram(GLProgram *program, int type);
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/**
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@}
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*/
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/**Get macro define for lights in current openGL driver.*/
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std::string getShaderMacrosForLight() const;
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/**Predefined shaders.*/
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std::unordered_map<std::string, GLProgram*> _programs;
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};
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NS_CC_END
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// end of shaders group
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/// @}
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#endif /* __CCGLPROGRAMCACHE_H__ */
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