init
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-- @module CameraBackgroundBrush
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- get brush type<br>
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-- return BrushType
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-- @function [parent=#CameraBackgroundBrush] getBrushType
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- draw the background
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-- @function [parent=#CameraBackgroundBrush] drawBackground
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-- @param self
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-- @param #cc.Camera camera
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-- @return CameraBackgroundBrush#CameraBackgroundBrush self (return value: cc.CameraBackgroundBrush)
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--------------------------------
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--
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-- @function [parent=#CameraBackgroundBrush] init
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#CameraBackgroundBrush] isValid
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Creates a Skybox brush with 6 textures.<br>
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-- param positive_x texture for the right side of the texture cube face.<br>
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-- param negative_x texture for the up side of the texture cube face.<br>
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-- param positive_y texture for the top side of the texture cube face<br>
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-- param negative_y texture for the bottom side of the texture cube face<br>
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-- param positive_z texture for the forward side of the texture cube face.<br>
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-- param negative_z texture for the rear side of the texture cube face.<br>
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-- return A new brush inited with given parameters.
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-- @function [parent=#CameraBackgroundBrush] createSkyboxBrush
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-- @param self
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-- @param #string positive_x
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-- @param #string negative_x
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-- @param #string positive_y
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-- @param #string negative_y
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-- @param #string positive_z
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-- @param #string negative_z
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-- @return CameraBackgroundSkyBoxBrush#CameraBackgroundSkyBoxBrush ret (return value: cc.CameraBackgroundSkyBoxBrush)
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--------------------------------
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-- Creates a color brush<br>
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-- param color Color of brush<br>
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-- param depth Depth used to clear depth buffer<br>
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-- return Created brush
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-- @function [parent=#CameraBackgroundBrush] createColorBrush
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-- @param self
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-- @param #color4f_table color
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-- @param #float depth
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-- @return CameraBackgroundColorBrush#CameraBackgroundColorBrush ret (return value: cc.CameraBackgroundColorBrush)
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--------------------------------
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-- Creates a none brush, it does nothing when clear the background<br>
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-- return Created brush.
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-- @function [parent=#CameraBackgroundBrush] createNoneBrush
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-- @param self
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-- @return CameraBackgroundBrush#CameraBackgroundBrush ret (return value: cc.CameraBackgroundBrush)
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--------------------------------
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-- Creates a depth brush, which clears depth buffer with a given depth.<br>
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-- param depth Depth used to clear depth buffer<br>
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-- return Created brush
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-- @function [parent=#CameraBackgroundBrush] createDepthBrush
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-- @param self
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-- @return CameraBackgroundDepthBrush#CameraBackgroundDepthBrush ret (return value: cc.CameraBackgroundDepthBrush)
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--------------------------------
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--
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-- @function [parent=#CameraBackgroundBrush] CameraBackgroundBrush
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-- @param self
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-- @return CameraBackgroundBrush#CameraBackgroundBrush self (return value: cc.CameraBackgroundBrush)
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return nil
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