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/****************************************************************************
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Copyright (c) 2015 Chris Hannon http://www.channon.us
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Copyright (c) 2013-2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TestCpp__SocketIOTest__
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#define __TestCpp__SocketIOTest__
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#include "cocos2d.h"
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#include "extensions/cocos-ext.h"
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#include "network/SocketIO.h"
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#include "BaseTest.h"
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DEFINE_TEST_SUITE(SocketIOTests);
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class SocketIOTest: public TestCase
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, public cocos2d::network::SocketIO::SIODelegate
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{
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public:
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CREATE_FUNC(SocketIOTest);
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SocketIOTest();
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virtual ~SocketIOTest();
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/**
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* @brief Used for network level socket close (not for disconnect from the socket.io server)
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*/
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virtual void onClose(cocos2d::network::SIOClient* client)override;
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/**
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* @brief Used for network level socket error (not for disconnect from the socket.io server)
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**/
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virtual void onError(cocos2d::network::SIOClient* client, const std::string& data)override;
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/**
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* @brief Common function to call on both socket.io disconnect and websocket close
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**/
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void closedSocketAction(cocos2d::network::SIOClient* client);
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// test action handlers for main Test Client that connects to defaul namespace "" or "/"
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void onMenuSIOClientClicked(cocos2d::Ref *sender);
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void onMenuTestMessageClicked(cocos2d::Ref *sender);
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void onMenuTestEventClicked(cocos2d::Ref *sender);
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void onMenuTestClientDisconnectClicked(cocos2d::Ref *sender);
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// test action handlers for Test Endpoint that connects to /testpoint endpoint
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void onMenuSIOEndpointClicked(cocos2d::Ref *sender);
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void onMenuTestMessageEndpointClicked(cocos2d::Ref *sender);
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void onMenuTestEventEndpointClicked(cocos2d::Ref *sender);
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void onMenuTestEndpointDisconnectClicked(cocos2d::Ref *sender);
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// custom handlers for socket.io related events
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/**
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* @brief Socket.io event handler for custom event "testevent"
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**/
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void testevent(cocos2d::network::SIOClient *client, const std::string& data);
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/**
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* @brief Socket.io event handler for custom event "echoevent"
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**/
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void echotest(cocos2d::network::SIOClient *client, const std::string& data);
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/**
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* @brief Socket.io event handler for event "connect"
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**/
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void connect(cocos2d::network::SIOClient* client, const std::string& data);
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/**
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* @brief Socket.io event handler for event "disconnect"
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**/
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void disconnect(cocos2d::network::SIOClient* client, const std::string& data);
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/**
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* @brief Socket.io event handler for event "message"
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**/
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void message(cocos2d::network::SIOClient* client, const std::string& data);
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/**
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* @brief Socket.io event handler for event "json"
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* This is only used in v 0.9.x, in 1.x this is handled as a "message" event
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**/
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void json(cocos2d::network::SIOClient* client, const std::string& data);
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virtual std::string title() const override{ return "SocketIO Extension Test"; }
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protected:
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cocos2d::network::SIOClient *_sioClient, *_sioEndpoint;
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cocos2d::Label *_sioClientStatus;
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};
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#endif /* defined(__TestCpp__SocketIOTest__) */
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