init
This commit is contained in:
176
cocos2d/tools/tolua/cocos2dx.ini
Normal file
176
cocos2d/tools/tolua/cocos2dx.ini
Normal file
@@ -0,0 +1,176 @@
|
||||
[cocos2d-x]
|
||||
# the prefix to be added to the generated functions. You might or might not use this in your own
|
||||
# templates
|
||||
prefix = cocos2dx
|
||||
|
||||
# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
|
||||
# all classes will be embedded in that namespace
|
||||
target_namespace = cc
|
||||
|
||||
android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include
|
||||
android_flags = -D_SIZE_T_DEFINED_
|
||||
|
||||
clang_headers = -I%(clangllvmdir)s/lib/clang/%(clang_version)s/include
|
||||
clang_flags = -nostdinc -x c++ -std=c++11 -U __SSE__
|
||||
|
||||
cocos_headers = -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/platform/android -I%(cocosdir)s/cocos/editor-support -I%(cocosdir)s/external
|
||||
cocos_flags = -DANDROID
|
||||
|
||||
cxxgenerator_headers =
|
||||
|
||||
# extra arguments for clang
|
||||
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
|
||||
|
||||
# what headers to parse
|
||||
headers = %(cocosdir)s/cocos/cocos2d.h %(cocosdir)s/cocos/2d/CCProtectedNode.h %(cocosdir)s/cocos/base/CCAsyncTaskPool.h %(cocosdir)s/cocos/scripting/lua-bindings/manual/CCComponentLua.h
|
||||
|
||||
# what classes to produce code for. You can use regular expressions here. When testing the regular
|
||||
# expression, it will be enclosed in "^$", like this: "^Menu*$".
|
||||
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* .*TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Ref$ UserDefault GLViewImpl GLView Image Event(?!.*(Physics).*).* Component ProtectedNode Console GLProgramCache GLProgramState Device ClippingRectangleNode .*Light$ AsyncTaskPool RenderState Material Properties Technique Pass PolygonInfo AutoPolygon BoneNode SkeletonNode ComponentLua
|
||||
|
||||
# what should we skip? in the format ClassName::[function function]
|
||||
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
|
||||
# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
|
||||
# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
|
||||
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
|
||||
# functions from all classes.
|
||||
|
||||
skip = Node::[setGLServerState description getUserObject .*UserData getGLServerState .*schedule getPosition$ setContentSize setAnchorPoint enumerateChildren getonEnterTransitionDidFinishCallback getOnEnterCallback getOnExitCallback getonExitTransitionDidStartCallback setAdditionalTransform setRotationQuat getRotationQuat],
|
||||
Sprite::[getQuad ^setPosition$ ^create$ setPolygonInfo initWithPolygon getPolygonInfo],
|
||||
SpriteFrame::[setPolygonInfo getPolygonInfo hasPolygonInfo],
|
||||
SpriteBatchNode::[getDescendants],
|
||||
MotionStreak::[draw update],
|
||||
ParticleSystem::[updateQuadWithParticle initParticle],
|
||||
DrawNode::[drawPolygon drawSolidPoly drawPoly drawCardinalSpline drawCatmullRom drawPoints listenBackToForeground],
|
||||
Director::[getAccelerometer getProjection getFrustum getRenderer getCocos2dThreadId],
|
||||
Layer.*::[didAccelerate keyPressed keyReleased],
|
||||
Menu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
|
||||
MenuItem.*::[create setCallback initWithCallback],
|
||||
Label::[createWithTTF],
|
||||
Copying::[*],
|
||||
LabelProtocol::[*],
|
||||
LabelTextFormatProtocol::[*],
|
||||
.*Delegate::[*],
|
||||
PoolManager::[*],
|
||||
Texture2D::[setTexParameters initWithData getPixelFormatInfoMap updateWithData initWithMipmaps],
|
||||
Set::[begin end acceptVisitor],
|
||||
IMEDispatcher::[*],
|
||||
SAXParser::[*],
|
||||
Thread::[*],
|
||||
Profiler::[*],
|
||||
ProfilingTimer::[*],
|
||||
CallFunc::[create initWithFunction],
|
||||
SAXDelegator::[*],
|
||||
Color3bObject::[*],
|
||||
TouchDispatcher::[*],
|
||||
EGLTouchDelegate::[*],
|
||||
ScriptEngineManager::[*],
|
||||
KeypadHandler::[*],
|
||||
Invocation::[*],
|
||||
SchedulerScriptHandlerEntry::[*],
|
||||
Size::[*],
|
||||
Point::[*],
|
||||
PointArray::[*],
|
||||
Rect::[*],
|
||||
String::[*],
|
||||
Data::[*],
|
||||
Dictionary::[*],
|
||||
Array::[*],
|
||||
Range::[*],
|
||||
EventListenerVector::[*],
|
||||
EventListener.*::[create],
|
||||
EventTouch::[(s|g)etTouches],
|
||||
NotificationObserver::[*],
|
||||
Image::[initWithString initWithImageData initWithRawData getData getMipmaps],
|
||||
Sequence::[create],
|
||||
Spawn::[create],
|
||||
GLProgram::[getProgram setUniformLocationWith2f.* setUniformLocationWith1f.* setUniformLocationWith3f.* setUniformLocationWith4f.* setUniformLocationWithMatrix4f.* getUniform setUniformLocationWith3i.* setUniformLocationWith4i.* setUniformLocationWith2i.* setUniformLocationWithMatrix3f.* setUniformLocationWithMatrix2f.* getVertexAttrib],
|
||||
Grid3DAction::[create actionWith.* vertex originalVertex (g|s)etVertex getOriginalVertex],
|
||||
Grid3D::[vertex originalVertex (g|s)etVertex getOriginalVertex],
|
||||
TiledGrid3DAction::[create actionWith.* tile originalTile getOriginalTile (g|s)etTile],
|
||||
TiledGrid3D::[tile originalTile getOriginalTile (g|s)etTile],
|
||||
TMXLayer::[getTiles getTileGIDAt setTiles],
|
||||
TMXMapInfo::[startElement endElement textHandler],
|
||||
ParticleSystemQuad::[postStep setBatchNode draw setTexture$ setTotalParticles updateQuadWithParticle setupIndices listenBackToForeground initWithTotalParticles particleWithFile node],
|
||||
LayerMultiplex::[create layerWith.* initWithLayers],
|
||||
CatmullRom.*::[create actionWithDuration],
|
||||
Bezier.*::[create actionWithDuration],
|
||||
CardinalSpline.*::[create actionWithDuration setPoints],
|
||||
Scheduler::[pause resume unschedule schedule update isTargetPaused isScheduled performFunctionInCocosThread],
|
||||
TextureCache::[addPVRTCImage addImageAsync],
|
||||
Timer::[getSelector createWithScriptHandler],
|
||||
*::[copyWith.* onEnter.* onExit.* ^description$ getObjectType (g|s)etDelegate onTouch.* onAcc.* onKey.* onRegisterTouchListener],
|
||||
FileUtils::[getFileData getDataFromFile writeDataToFile getFullPathCache],
|
||||
Application::[^application.* ^run$],
|
||||
Camera::[getEyeXYZ getCenterXYZ getUpXYZ],
|
||||
ccFontDefinition::[*],
|
||||
Ref::[autorelease isEqual acceptVisitor update],
|
||||
UserDefault::[getInstance (s|g)etDataForKey],
|
||||
GLView::[setTouchDelegate getAllTouches],
|
||||
GLViewImpl::[end swapBuffers],
|
||||
NewTextureAtlas::[*],
|
||||
DisplayLinkDirector::[mainLoop setAnimationInterval startAnimation stopAnimation],
|
||||
RenderTexture::[listenToBackground listenToForeground],
|
||||
TMXTiledMap::[getPropertiesForGID],
|
||||
EventCustom::[getUserData setUserData],
|
||||
Component::[serialize],
|
||||
Console::[addCommand],
|
||||
ParallaxNode::[(s|g)etParallaxArray],
|
||||
TileMapAtlas::[(s|g)etTGAInfo],
|
||||
GLProgramState::[setVertexAttribCallback setUniformCallback setVertexAttribPointer],
|
||||
OrbitCamera::[sphericalRadius],
|
||||
ShuffleTiles::[placeTile shuffle],
|
||||
TurnOffTiles::[shuffle],
|
||||
LabelTTF::[*],
|
||||
LabelBMFont::[*],
|
||||
Scene::[getCameras getLights .*(Physics3D).* .*(NavMesh).*],
|
||||
Animate3D::[*],
|
||||
Sprite3D::[*],
|
||||
AttachNode::[*],
|
||||
Animation3D::[*],
|
||||
Skeleton3D::[*],
|
||||
Mesh::[*],
|
||||
Animation3DCache::[*],
|
||||
Sprite3DMaterialCache::[*],
|
||||
Sprite3DMaterial::[*],
|
||||
Sprite3DCache::[*],
|
||||
Bone3D::[*],
|
||||
Device::[getTextureDataForText],
|
||||
BillBoard::[*],
|
||||
Camera::[unproject],
|
||||
EventListenerCustom::[init],
|
||||
EventListener::[init],
|
||||
RotateTo::[calculateAngles],
|
||||
RenderState::[finalize setStateBlock],
|
||||
Properties::[createNonRefCounted],
|
||||
AutoPolygon::[trace reduce expand triangulate calculateUV generateTriangles generatePolygon],
|
||||
PolygonInfo::[operator=]
|
||||
|
||||
rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
|
||||
ProgressTimer::[setReverseProgress=setReverseDirection],
|
||||
AnimationCache::[addAnimationsWithFile=addAnimations],
|
||||
GLProgram::[setUniformLocationWith1i=setUniformLocationI32],
|
||||
Node::[removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
|
||||
LabelAtlas::[create=_create],
|
||||
Touch::[getID=getId],
|
||||
FileUtils::[loadFilenameLookupDictionaryFromFile=loadFilenameLookup],
|
||||
Director::[end=endToLua]
|
||||
|
||||
rename_classes = ParticleSystemQuad::ParticleSystem
|
||||
|
||||
# for all class names, should we remove something when registering in the target VM?
|
||||
remove_prefix =
|
||||
|
||||
# classes for which there will be no "parent" lookup
|
||||
classes_have_no_parents = Director FileUtils TMXMapInfo Application
|
||||
|
||||
# base classes which will be skipped when their sub-classes found them.
|
||||
base_classes_to_skip = Clonable
|
||||
|
||||
# classes that create no constructor
|
||||
# Set is special and we will use a hand-written constructor
|
||||
abstract_classes = Action FiniteTimeAction ActionInterval ActionEase EaseRateAction EaseElastic EaseBounce ActionInstant GridAction Grid3DAction TiledGrid3DAction Director SpriteFrameCache TransitionEaseScene Set FileUtils Application ClippingNode Label GLViewImpl GLView EventAcceleration DisplayLinkDirector Component Console EventListener BaseLight
|
||||
|
||||
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
|
||||
script_control_cpp = no
|
||||
|
||||
Reference in New Issue
Block a user