#pragma once #include "cocos2d.h" #include "ui/CocosGUI.h" #include "SparrowCard.h" USING_NS_CC; using namespace ui; using namespace std; class CWeaveCardBase : public cocos2d::Layer { public: Layer* m_pRootlayer; //界面 //牌数据 public: BYTE m_cbCardCount; //牌数目 BYTE m_cbCardData; //牌数据 DWORD m_dwOperateCode; //组合类型 BYTE m_cbPublicCard; //公开标志 EN_SPARROW_TYPE m_CardType; //方向牌 //函数定义 public: CWeaveCardBase(); ~CWeaveCardBase(); CREATE_FUNC(CWeaveCardBase); virtual bool init(); bool uiInit(WORD wOperateUser); // 获取组合牌中心值; BYTE getCardData(){ return m_cbCardData; } };