#ifndef _CSocketMission_H_ #define _CSocketMission_H_ #include "SocketEngine.h" class CSocketMission : public ISocketEngineSink { public: CSocketMission(const char* url=0, int port=0); virtual ~CSocketMission(); void setUrl(const char* url, int port); bool start(); void stop(); bool isAlive() const; bool send(int main, int sub); bool send(int main, int sub, void* data, int size); private: CSocketEngine* mSocketEngine; char mUrl[260]; int mPort; }; // CSocketMission #endif // _CSocketMission_H_