#pragma once #include "../游戏服务器/ServerControl.h" #include "GameLogic.h" class CServerControlItemSink : public IServerControl { CGameLogic m_GameLogic; //游戏逻辑 public: CServerControlItemSink(void); virtual ~CServerControlItemSink(void); public: //返回控制区域 virtual bool __cdecl ControlResult(BYTE cbControlCardData[GAME_PLAYER][MAX_COUNT], ROOMUSERCONTROL Keyroomusercontrol); };