#pragma once //游戏控制基类 class IServerControl { public: IServerControl(void){}; virtual ~IServerControl(void){}; public: //服务器控制 virtual bool __cdecl ServerControl(CMD_S_CheatCard *pCheatCard, ITableFrame * pITableFrame) = NULL; virtual bool __cdecl ServerControl(CMD_S_CheatCard *pCheatCard, ITableFrame * pITableFrame, IServerUserItem * pIServerUserItem) = NULL; };