//{{NO_DEPENDENCIES}} // Microsoft Visual C++ 生成的包含文件。 // 供 GameServer.rc 使用 // #define IDD_DLG_GAME_SERVER 103 #define IDR_MAINFRAME 128 #define IDD_DLG_SERVER_CTRL 132 #define IDC_START_SERVICE 1000 #define IDC_SERVER_NAME 1001 #define IDC_STOP_SERVICE 1002 #define IDC_OPTION_SERVER 1003 #define IDC_TRACE_MESSAGE 1004 #define IDC_RUN_PARAMETER 1005 #define IDC_CREATE_SERVER 1006 #define IDC_OPEN_SERVER 1007 #define IDC_SERVICE_CONTROL 1008 #define IDC_SERVER_LOGO 1009 #define IDC_GAME_NAME 1010 #define IDC_OPEN_MATCH 1011 #define IDC_OPTION_SERVER2 1011 #define IDC_SERVER_PORT 1012 #define IDC_OPTION_MATCH 1013 #define IDC_EDIT_MSG_TEXT 1014 #define IDC_CHECK_SMT_EJECT 1015 #define IDC_CHECK_SMT_TABLE_ROLL 1016 #define IDC_CHECK_SMT_CLOSE_GAME 1017 #define IDC_BTN_SEND_SYS_MSG 1018 #define IDC_BTN_MAINTAIN_SERVICE 1019 #define IDC_BTN_RECOVERY_SERVICE 1020 #define IDC_BTN_CLEAR_LOCKER 1021 #define IDC_BTN_UPDATE_VERSION 1022 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 133 #define _APS_NEXT_COMMAND_VALUE 32771 #define _APS_NEXT_CONTROL_VALUE 1022 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif