@echo off chcp 936 >nul setlocal enabledelayedexpansion echo ============================================ echo 服务端全部组件编译工具 echo ============================================ echo. :: ======== MSBuild ======== set "MSBUILD=C:\PROGRA~2\MSBuild\12.0\Bin\MSBuild.exe" if not exist "%MSBUILD%" ( echo [错误] 找不到 MSBuild: %MSBUILD% echo 请确认已安装 Visual Studio 2013 pause exit /b 1 ) :: ======== 项目路径 ======== set "SERVER_ROOT=%~dp0" set "PLATFORM_SLN=%SERVER_ROOT%Platform.sln" set "GAME_ROOT=%SERVER_ROOT%游戏组件" set "RUN_DIR=%SERVER_ROOT%..\运行" set "RELEASE_OUT=%RUN_DIR%\Release\Ansi" set "DEBUG_OUT=%RUN_DIR%\Debug\Ansi" :: ======== MFC/CRT DLL 路径 (VS2013) ======== set "VS_REDIST=C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\redist" set "MFC_REL=!VS_REDIST!\x86\Microsoft.VC120.MFC" set "CRT_REL=!VS_REDIST!\x86\Microsoft.VC120.CRT" set "MFC_DBG=!VS_REDIST!\Debug_NonRedist\x86\Microsoft.VC120.DebugMFC" set "CRT_DBG=!VS_REDIST!\Debug_NonRedist\x86\Microsoft.VC120.DebugCRT" :: ======== 计数器 ======== set STEP=0 set PLATFORM_R=0 set PLATFORM_D=0 set GAME_TOTAL=0 set GAME_SR=0 set GAME_SD=0 set GAME_FR=0 set GAME_FD=0 set "FAIL_LIST=" echo MSBuild: %MSBUILD% echo 平台方案: !PLATFORM_SLN! echo 游戏组件: !GAME_ROOT! echo Release输出: !RELEASE_OUT! echo Debug输出: !DEBUG_OUT! echo. :: ============================================================ :: [第1步] 编译 Platform.sln (服务端核心组件) :: ============================================================ set /a STEP+=1 echo ============================================ echo [第!STEP!步] 编译服务端核心组件 (Platform.sln) echo ============================================ echo 包含: 服务核心/内核引擎/网络服务/协调服务器 echo 登录服务器/模块管理/游戏服务/游戏服务器 echo 私人场服务/网站网关服务器/比赛服务 echo. echo ^> Release 编译中... "!MSBUILD!" "!PLATFORM_SLN!" /t:Build /p:Configuration=Release /p:Platform=Win32 /m /nologo /v:minimal if !errorlevel! equ 0 ( echo ^> Platform Release [成功] set PLATFORM_R=1 ) else ( echo ^> Platform Release [失败] set "FAIL_LIST=!FAIL_LIST! Platform-Release" ) echo ^> Debug 编译中... "!MSBUILD!" "!PLATFORM_SLN!" /t:Build /p:Configuration=Debug /p:Platform=Win32 /m /nologo /v:minimal if !errorlevel! equ 0 ( echo ^> Platform Debug [成功] set PLATFORM_D=1 ) else ( echo ^> Platform Debug [失败] set "FAIL_LIST=!FAIL_LIST! Platform-Debug" ) echo. :: ============================================================ :: [第2步] 编译游戏组件 :: ============================================================ set /a STEP+=1 echo ============================================ echo [第!STEP!步] 编译游戏组件 echo ============================================ echo. if not exist "!GAME_ROOT!" ( echo [警告] 找不到游戏组件目录: !GAME_ROOT! echo 跳过游戏组件编译 ) else ( for /d %%G in ("!GAME_ROOT!\*") do ( if exist "%%G\GameProject.sln" ( set /a GAME_TOTAL+=1 set "GAME_NAME=%%~nxG" echo -------------------------------------------- echo [!GAME_TOTAL!] 游戏: !GAME_NAME! echo -------------------------------------------- echo ^> Release... "!MSBUILD!" "%%G\GameProject.sln" /t:Build /p:Configuration=Release /p:Platform=Win32 /m /nologo /v:minimal if !errorlevel! equ 0 ( echo ^> Release [成功] set /a GAME_SR+=1 ) else ( echo ^> Release [失败] set /a GAME_FR+=1 set "FAIL_LIST=!FAIL_LIST! !GAME_NAME!-Release" ) echo ^> Debug... "!MSBUILD!" "%%G\GameProject.sln" /t:Build /p:Configuration=Debug /p:Platform=Win32 /m /nologo /v:minimal if !errorlevel! equ 0 ( echo ^> Debug [成功] set /a GAME_SD+=1 ) else ( echo ^> Debug [失败] set /a GAME_FD+=1 set "FAIL_LIST=!FAIL_LIST! !GAME_NAME!-Debug" ) echo. ) ) ) :: ============================================================ :: [第3步] 打包MFC/CRT运行时DLL :: ============================================================ set /a STEP+=1 echo ============================================ echo [第!STEP!步] 打包MFC/CRT运行时DLL echo ============================================ echo. set COPY_OK=0 set COPY_FAIL=0 :: 确保输出目录存在 if not exist "!RELEASE_OUT!" mkdir "!RELEASE_OUT!" if not exist "!DEBUG_OUT!" mkdir "!DEBUG_OUT!" :: --- Release MFC --- echo 复制 Release MFC/CRT DLL... for %%F in (mfc120.dll mfcm120.dll) do ( if exist "!MFC_REL!\%%F" ( copy /y "!MFC_REL!\%%F" "!RELEASE_OUT!\%%F" >nul if !errorlevel! equ 0 ( echo %%F [OK] set /a COPY_OK+=1 ) else ( echo %%F [失败] set /a COPY_FAIL+=1 ) ) else ( echo %%F [未找到源文件] set /a COPY_FAIL+=1 ) ) :: --- Release CRT --- for %%F in (msvcr120.dll msvcp120.dll) do ( if exist "!CRT_REL!\%%F" ( copy /y "!CRT_REL!\%%F" "!RELEASE_OUT!\%%F" >nul if !errorlevel! equ 0 ( echo %%F [OK] set /a COPY_OK+=1 ) else ( echo %%F [失败] set /a COPY_FAIL+=1 ) ) else ( echo %%F [未找到源文件] set /a COPY_FAIL+=1 ) ) echo. :: --- Debug MFC --- echo 复制 Debug MFC/CRT DLL... for %%F in (mfc120d.dll mfcm120d.dll) do ( if exist "!MFC_DBG!\%%F" ( copy /y "!MFC_DBG!\%%F" "!DEBUG_OUT!\%%F" >nul if !errorlevel! equ 0 ( echo %%F [OK] set /a COPY_OK+=1 ) else ( echo %%F [失败] set /a COPY_FAIL+=1 ) ) else ( echo %%F [未找到源文件] set /a COPY_FAIL+=1 ) ) :: --- Debug CRT --- for %%F in (msvcr120d.dll msvcp120d.dll) do ( if exist "!CRT_DBG!\%%F" ( copy /y "!CRT_DBG!\%%F" "!DEBUG_OUT!\%%F" >nul if !errorlevel! equ 0 ( echo %%F [OK] set /a COPY_OK+=1 ) else ( echo %%F [失败] set /a COPY_FAIL+=1 ) ) else ( echo %%F [未找到源文件] set /a COPY_FAIL+=1 ) ) echo. :: ============================================================ :: 编译汇总 :: ============================================================ echo ============================================ echo 编译汇总 echo ============================================ echo. echo --- 服务端核心 (Platform.sln) --- if !PLATFORM_R! equ 1 (echo Release: 成功) else (echo Release: 失败) if !PLATFORM_D! equ 1 (echo Debug: 成功) else (echo Debug: 失败) echo. echo --- 游戏组件 --- echo 组件总数: !GAME_TOTAL! echo Release 成功/失败: !GAME_SR!/!GAME_FR! echo Debug 成功/失败: !GAME_SD!/!GAME_FD! echo. echo --- MFC/CRT DLL 打包 --- echo 复制成功: !COPY_OK! 个 echo 复制失败: !COPY_FAIL! 个 echo. if defined FAIL_LIST ( echo 失败列表: echo !FAIL_LIST! echo. ) echo Release 输出: !RELEASE_OUT! echo Debug 输出: !DEBUG_OUT! echo ============================================ echo. pause