/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* IMPORTANT - READ ME! This file sets up a simple interface that the individual demos can use to get a Chipmunk space running and draw what's in it. In order to keep the Chipmunk examples clean and simple, they contain no graphics code. All drawing is done by accessing the Chipmunk structures at a very low level. It is NOT recommended to write a game or application this way as it does not scale beyond simple shape drawing and is very dependent on implementation details about Chipmunk which may change with little to no warning. */ #include #include #include #include #include "GL/glew.h" #include "GL/glfw.h" #include "chipmunk_private.h" #include "ChipmunkDemo.h" #include "ChipmunkDemoTextSupport.h" static ChipmunkDemo *demos; static int demo_count = 0; static int demo_index = 'a' - 'a'; static cpBool paused = cpFalse; static cpBool step = cpFalse; static cpSpace *space; static double Accumulator = 0.0; static double LastTime = 0.0; int ChipmunkDemoTicks = 0; double ChipmunkDemoTime; cpVect ChipmunkDemoMouse; cpBool ChipmunkDemoRightClick = cpFalse; cpBool ChipmunkDemoRightDown = cpFalse; cpVect ChipmunkDemoKeyboard = {}; static cpBody *mouse_body = NULL; static cpConstraint *mouse_joint = NULL; char *ChipmunkDemoMessageString = NULL; cpVect translate = {0, 0}; cpFloat scale = 1.0; static void ShapeFreeWrap(cpSpace *space, cpShape *shape, void *unused){ cpSpaceRemoveShape(space, shape); cpShapeFree(shape); } static void PostShapeFree(cpShape *shape, cpSpace *space){ cpSpaceAddPostStepCallback(space, (cpPostStepFunc)ShapeFreeWrap, shape, NULL); } static void ConstraintFreeWrap(cpSpace *space, cpConstraint *constraint, void *unused){ cpSpaceRemoveConstraint(space, constraint); cpConstraintFree(constraint); } static void PostConstraintFree(cpConstraint *constraint, cpSpace *space){ cpSpaceAddPostStepCallback(space, (cpPostStepFunc)ConstraintFreeWrap, constraint, NULL); } static void BodyFreeWrap(cpSpace *space, cpBody *body, void *unused){ cpSpaceRemoveBody(space, body); cpBodyFree(body); } static void PostBodyFree(cpBody *body, cpSpace *space){ cpSpaceAddPostStepCallback(space, (cpPostStepFunc)BodyFreeWrap, body, NULL); } // Safe and future proof way to remove and free all objects that have been added to the space. void ChipmunkDemoFreeSpaceChildren(cpSpace *space) { // Must remove these BEFORE freeing the body or you will access dangling pointers. cpSpaceEachShape(space, (cpSpaceShapeIteratorFunc)PostShapeFree, space); cpSpaceEachConstraint(space, (cpSpaceConstraintIteratorFunc)PostConstraintFree, space); cpSpaceEachBody(space, (cpSpaceBodyIteratorFunc)PostBodyFree, space); } void ChipmunkDemoDefaultDrawImpl(cpSpace *space) { ChipmunkDebugDrawShapes(space); ChipmunkDebugDrawConstraints(space); ChipmunkDebugDrawCollisionPoints(space); } static void DrawInstructions() { ChipmunkDemoTextDrawString(cpv(-300, 220), "Controls:\n" "A - * Switch demos. (return restarts)\n" "Use the mouse to grab objects.\n" ); } static int max_arbiters = 0; static int max_points = 0; static int max_constraints = 0; static void DrawInfo() { int arbiters = space->arbiters->num; int points = 0; for(int i=0; iarbiters->arr[i]))->numContacts; int constraints = (space->constraints->num + points)*space->iterations; max_arbiters = arbiters > max_arbiters ? arbiters : max_arbiters; max_points = points > max_points ? points : max_points; max_constraints = constraints > max_constraints ? constraints : max_constraints; char buffer[1024]; const char *format = "Arbiters: %d (%d) - " "Contact Points: %d (%d)\n" "Other Constraints: %d, Iterations: %d\n" "Constraints x Iterations: %d (%d)\n" "Time:% 5.2fs, KE:% 5.2e"; cpArray *bodies = space->bodies; cpFloat ke = 0.0f; for(int i=0; inum; i++){ cpBody *body = (cpBody *)bodies->arr[i]; if(body->m == INFINITY || body->i == INFINITY) continue; ke += body->m*cpvdot(body->v, body->v) + body->i*body->w*body->w; } sprintf(buffer, format, arbiters, max_arbiters, points, max_points, space->constraints->num, space->iterations, constraints, max_constraints, ChipmunkDemoTime, (ke < 1e-10f ? 0.0f : ke) ); ChipmunkDemoTextDrawString(cpv(0, 220), buffer); } static char PrintStringBuffer[1024*8]; static char *PrintStringCursor; void ChipmunkDemoPrintString(char *fmt, ...) { ChipmunkDemoMessageString = PrintStringBuffer; va_list args; va_start(args, fmt); // TODO should use vsnprintf herep PrintStringCursor += vsprintf(PrintStringCursor, fmt, args); va_end(args); } static void Tick(double dt) { if(!paused || step){ PrintStringBuffer[0] = 0; PrintStringCursor = PrintStringBuffer; // Completely reset the renderer only at the beginning of a tick. // That way it can always display at least the last ticks' debug drawing. ChipmunkDebugDrawClearRenderer(); ChipmunkDemoTextClearRenderer(); cpVect new_point = cpvlerp(mouse_body->p, ChipmunkDemoMouse, 0.25f); mouse_body->v = cpvmult(cpvsub(new_point, mouse_body->p), 60.0f); mouse_body->p = new_point; demos[demo_index].updateFunc(space, dt); ChipmunkDemoTicks++; ChipmunkDemoTime += dt; step = cpFalse; ChipmunkDemoRightDown = cpFalse; ChipmunkDemoTextDrawString(cpv(-300, -200), ChipmunkDemoMessageString); } } static void Update(void) { double time = glfwGetTime(); double dt = time - LastTime; if(dt > 0.2) dt = 0.2; double fixed_dt = demos[demo_index].timestep; for(Accumulator += dt; Accumulator > fixed_dt; Accumulator -= fixed_dt){ Tick(fixed_dt); } LastTime = time; } static void Display(void) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef((GLfloat)translate.x, (GLfloat)translate.y, 0.0f); glScalef((GLfloat)scale, (GLfloat)scale, 1.0f); Update(); ChipmunkDebugDrawPushRenderer(); demos[demo_index].drawFunc(space); // Highlight the shape under the mouse because it looks neat. cpShape *nearest = cpSpaceNearestPointQueryNearest(space, ChipmunkDemoMouse, 0.0f, CP_ALL_LAYERS, CP_NO_GROUP, NULL); if(nearest) ChipmunkDebugDrawShape(nearest, RGBAColor(1.0f, 0.0f, 0.0f, 1.0f), LAColor(0.0f, 0.0f)); // Draw the renderer contents and reset it back to the last tick's state. ChipmunkDebugDrawFlushRenderer(); ChipmunkDebugDrawPopRenderer(); ChipmunkDemoTextPushRenderer(); // Now render all the UI text. DrawInstructions(); DrawInfo(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); { // Draw the text at fixed positions, // but save the drawing matrix for the mouse picking glLoadIdentity(); ChipmunkDemoTextFlushRenderer(); ChipmunkDemoTextPopRenderer(); } glPopMatrix(); glfwSwapBuffers(); glClear(GL_COLOR_BUFFER_BIT); } static void Reshape(int width, int height) { glViewport(0, 0, width, height); float scale = (float)cpfmin(width/640.0, height/480.0); float hw = width*(0.5f/scale); float hh = height*(0.5f/scale); ChipmunkDebugDrawPointLineScale = scale; glLineWidth((GLfloat)scale); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-hw, hw, -hh, hh); } static char * DemoTitle(int index) { static char title[1024]; sprintf(title, "Demo(%c): %s", 'a' + index, demos[demo_index].name); return title; } static void RunDemo(int index) { srand(45073); demo_index = index; ChipmunkDemoTicks = 0; ChipmunkDemoTime = 0.0; Accumulator = 0.0; LastTime = glfwGetTime(); mouse_joint = NULL; ChipmunkDemoMessageString = ""; max_arbiters = 0; max_points = 0; max_constraints = 0; space = demos[demo_index].initFunc(); glfwSetWindowTitle(DemoTitle(index)); } static void Keyboard(int key, int state) { if(state == GLFW_RELEASE) return; int index = key - 'a'; if(0 <= index && index < demo_count){ demos[demo_index].destroyFunc(space); RunDemo(index); } else if(key == ' '){ demos[demo_index].destroyFunc(space); RunDemo(demo_index); } else if(key == '`'){ paused = !paused; } else if(key == '1'){ step = cpTrue; } else if(key == '\\'){ glDisable(GL_LINE_SMOOTH); glDisable(GL_POINT_SMOOTH); } GLfloat translate_increment = 50.0f/(GLfloat)scale; GLfloat scale_increment = 1.2f; if(key == '5'){ translate.x = 0.0f; translate.y = 0.0f; scale = 1.0f; }else if(key == '4'){ translate.x += translate_increment; }else if(key == '6'){ translate.x -= translate_increment; }else if(key == '2'){ translate.y += translate_increment; }else if(key == '8'){ translate.y -= translate_increment; }else if(key == '7'){ scale /= scale_increment; }else if(key == '9'){ scale *= scale_increment; } } static cpVect MouseToSpace(int x, int y) { GLdouble model[16]; glGetDoublev(GL_MODELVIEW_MATRIX, model); GLdouble proj[16]; glGetDoublev(GL_PROJECTION_MATRIX, proj); GLint view[4]; glGetIntegerv(GL_VIEWPORT, view); int ww, wh; glfwGetWindowSize(&ww, &wh); GLdouble mx, my, mz; gluUnProject(x, wh - y, 0.0f, model, proj, view, &mx, &my, &mz); return cpv(mx, my); } static void Mouse(int x, int y) { ChipmunkDemoMouse = MouseToSpace(x, y); } static void Click(int button, int state) { if(button == GLFW_MOUSE_BUTTON_1){ if(state == GLFW_PRESS){ cpShape *shape = cpSpacePointQueryFirst(space, ChipmunkDemoMouse, GRABABLE_MASK_BIT, CP_NO_GROUP); if(shape){ cpBody *body = shape->body; mouse_joint = cpPivotJointNew2(mouse_body, body, cpvzero, cpBodyWorld2Local(body, ChipmunkDemoMouse)); mouse_joint->maxForce = 50000.0f; mouse_joint->errorBias = cpfpow(1.0f - 0.15f, 60.0f); cpSpaceAddConstraint(space, mouse_joint); } } else if(mouse_joint){ cpSpaceRemoveConstraint(space, mouse_joint); cpConstraintFree(mouse_joint); mouse_joint = NULL; } } else if(button == GLFW_MOUSE_BUTTON_2){ ChipmunkDemoRightDown = ChipmunkDemoRightClick = (state == GLFW_PRESS); } } static void SpecialKeyboard(int key, int state) { switch(key){ case GLFW_KEY_UP : ChipmunkDemoKeyboard.y += (state == GLFW_PRESS ? 1.0 : -1.0); break; case GLFW_KEY_DOWN : ChipmunkDemoKeyboard.y += (state == GLFW_PRESS ? -1.0 : 1.0); break; case GLFW_KEY_RIGHT: ChipmunkDemoKeyboard.x += (state == GLFW_PRESS ? 1.0 : -1.0); break; case GLFW_KEY_LEFT : ChipmunkDemoKeyboard.x += (state == GLFW_PRESS ? -1.0 : 1.0); break; default: break; } } static int WindowClose() { glfwTerminate(); exit(EXIT_SUCCESS); return GL_TRUE; } static void SetupGL(void) { glewExperimental = GL_TRUE; cpAssertHard(glewInit() == GLEW_NO_ERROR, "There was an error initializing GLEW."); cpAssertHard(GLEW_ARB_vertex_array_object, "Requires VAO support."); ChipmunkDebugDrawInit(); ChipmunkDemoTextInit(); glClearColor(52.0f/255.0f, 62.0f/255.0f, 72.0f/255.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_LINE_SMOOTH); glEnable(GL_POINT_SMOOTH); glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } static void SetupGLFW() { cpAssertHard(glfwInit(), "Error initializing GLFW."); cpAssertHard(glfwOpenWindow(640, 480, 8, 8, 8, 8, 0, 0, GLFW_WINDOW), "Error opening GLFW window."); glfwSetWindowTitle(DemoTitle(demo_index)); glfwSwapInterval(1); SetupGL(); glfwSetWindowSizeCallback(Reshape); glfwSetWindowCloseCallback(WindowClose); glfwSetCharCallback(Keyboard); glfwSetKeyCallback(SpecialKeyboard); glfwSetMousePosCallback(Mouse); glfwSetMouseButtonCallback(Click); } void TimeTrial(int index, int count) { space = demos[index].initFunc(); double start_time = glfwGetTime(); double dt = demos[index].timestep; for(int i=0; i