57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
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#ifndef __NN_BigCardSprite__
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#define __NN_BigCardSprite__
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#include "cocos2d.h"
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#include "NN_GameLogic.h"
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#include "CardDefine.h"
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USING_NS_CC;
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class NNBigCardSprite
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{
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public:
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NNBigCardSprite(Node* pRootNode, uint8 cbCardData);
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virtual ~NNBigCardSprite();
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bool init(uint8 cbCardData);
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void updateUIData(uint8 cbCardData);
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public:
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//弹起;
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void shootCard();
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//落下;
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void downCard();
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//变灰;
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void toGray();
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//正常;
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void toNormal();
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//是否选择;
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bool isGray() { return m_bCardSelect; }
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//是否弹起;
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bool isShoot() { return m_bCardShoot; }
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//获取扑克牌;
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uint8 getCardData() { return m_cbCardData; }
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//判断区域;
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bool containsTouchLocation(Touch *pTouch, int nCardWidth);
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//显示隐藏;
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void setVisible(bool isVisible){ m_pRootPanel->setVisible(isVisible); };
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//获取坐标;
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Vec2 getPosition();
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public:
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bool m_bCardShoot;
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bool m_bCardSelect;
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uint8 m_cbCardData;
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Node* m_pRootPanel; //扑克根面板;
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Sprite* _imgCardBack; //绑定界面元素;
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//Sprite* _imgCardNum; //牌值;
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//Sprite* _imgCardColor; //花色;
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//Sprite* _imgCardMark;
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CNNGameLogic m_ClientLogic;
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};
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#endif
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