Files
wnmj-normal/Classes/Games/PDK/PDK_GameEndNode.h
2026-03-03 13:56:44 +08:00

52 lines
1.1 KiB
C++

#pragma once
#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "PlatformHeader.h"
#include "Singleton.h"
#include "PDK_CMD.h"
USING_NS_CC;
using namespace cocos2d::ui;
class PDKGameEndNode : public Node
{
public:
PDKGameEndNode();
~PDKGameEndNode();
public:
CREATE_FUNC(PDKGameEndNode);
virtual bool init();
//隐藏;
void hide();
void SetShowPrivate();
//显示;
void show(uint16 wLandChairID, uint16 wSelfChairID, std::string[], PDK_CMD_S_GameConclude*, uint16 wTime);
void show(uint16 wLandChairID, uint16 wSelfChairID, std::string[], PDK_CMD_S_GameConclude*, uint16 wTurnWiner, uint8 cbTurnCardCount, uint8[]);
//显示剩余扑克;
void showLeftCard(Layout* pRootPanel, uint8 aryCardData[], uint8 cbCardCount);
private:
//继续按钮点击事件;
void onButtonContinueClick(Ref*);
void onButtonShareClick(Ref*);
private:
Node* m_rootPanel;
Button* m_btnPrivate; //关闭按钮;
Button* m_btnContinue; //继续按钮;
Button* m_btnShare; //分享按钮;
//TextAtlas* m_txtAtlTime;
//Sprite* m_sprLandlord;
Sprite* m_sprWin;
Sprite* m_sprTitleWin;
Sprite* m_sprChunTian;
};