Files
wnmj-normal/Classes/Games/ZJH/ZJH_ChipNode.h
2026-03-03 13:56:44 +08:00

32 lines
541 B
C++

#ifndef __ZJH_CHIPNODE__
#define __ZJH_CHIPNODE__
#include "cocos2d.h"
#include "Types.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace ui;
class ZJHChipNode : public Node
{
public:
ZJHChipNode();
virtual ~ZJHChipNode();
virtual void onEnter();
virtual void onExit();
virtual void onEnterTransitionDidFinish();
bool init(uint8 cbCardData);
static ZJHChipNode* create(uint8 cbCardData);
public:
Node* _panelRoot; //¸ùÃæ°å;
Sprite* _sprChipBg; //³ïÂë±³¾°;
Text* _txtNum; //ÊýÖµ;
};
#endif