Files
2026-03-03 13:56:44 +08:00

14 lines
275 B
C++

#pragma once
//游戏控制基类
class IServerControl
{
public:
IServerControl(void){};
virtual ~IServerControl(void){};
public:
//返回控制区域
virtual bool __cdecl ControlResult(BYTE cbControlCardData[GAME_PLAYER][MAX_COUNT], ROOMUSERCONTROL Keyroomusercontrol) = NULL;
};