Files
2026-03-03 13:56:44 +08:00

239 lines
6.2 KiB
C++

#include "StdAfx.h"
#include "Resource.h"
#include "Tableframesink.h"
#include "GameServerManager.h"
//////////////////////////////////////////////////////////////////////////
//机器定义
#ifndef _DEBUG
#define ANDROID_SERVICE_DLL_NAME TEXT("ZhaJinHuaAndroid.dll") //组件名字
#else
#define ANDROID_SERVICE_DLL_NAME TEXT("ZhaJinHuaAndroid.dll") //组件名字
#endif
//////////////////////////////////////////////////////////////////////////
//构造函数
CGameServiceManager::CGameServiceManager()
{
//设置属性
m_GameServiceAttrib.wKindID=KIND_ID;
m_GameServiceAttrib.wChairCount=GAME_PLAYER;
m_GameServiceAttrib.wSupporType=(GAME_GENRE_GOLD|GAME_GENRE_EDUCATE|GAME_GENRE_MATCH);
//功能标志
m_GameServiceAttrib.cbDynamicJoin=TRUE;
m_GameServiceAttrib.cbAndroidUser=TRUE;
m_GameServiceAttrib.cbOffLineTrustee=FALSE;
//服务属性
m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("ZhaJinHua.EXE"),CountArray(m_GameServiceAttrib.szClientEXEName));
lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("ZhaJinHuaServer.DLL"),CountArray(m_GameServiceAttrib.szServerDLLName));
m_pDlgCustomRule = NULL;
return;
}
//析构函数
CGameServiceManager::~CGameServiceManager()
{
//删除对象;
SafeDelete(m_pDlgCustomRule);
}
//接口查询
void * CGameServiceManager::QueryInterface(const IID & Guid, DWORD dwQueryVer)
{
QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
QUERYINTERFACE(IGameServiceCustomRule,Guid,dwQueryVer);
QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
return NULL;
}
//创建游戏桌
void * CGameServiceManager::CreateTableFrameSink(const IID & Guid, DWORD dwQueryVer)
{
//建立对象
CTableFrameSink * pTableFrameSink=NULL;
try
{
pTableFrameSink=new CTableFrameSink();
if (pTableFrameSink==NULL) throw TEXT("创建失败");
void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
if (pObject==NULL) throw TEXT("接口查询失败");
return pObject;
}
catch (...) {}
//清理对象
SafeDelete(pTableFrameSink);
return NULL;
}
//获取属性
bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
{
GameServiceAttrib=m_GameServiceAttrib;
return true;
}
//参数修改
bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
{
//效验参数
ASSERT(&GameServiceOption!=NULL);
if (&GameServiceOption==NULL) return false;
//单元积分
GameServiceOption.lCellScore=__max(1L,GameServiceOption.lCellScore);
//积分下限
//金币游戏
if (GameServiceOption.wServerType&(GAME_GENRE_GOLD|SCORE_GENRE_POSITIVE))
{
GameServiceOption.lMinTableScore=__max(1000,GameServiceOption.lMinTableScore);
}
//输分限制(原来的积分上限)
if (GameServiceOption.lRestrictScore!=0L)
{
GameServiceOption.lRestrictScore=__max(GameServiceOption.lRestrictScore,GameServiceOption.lMinTableScore);
}
//积分上限
if (GameServiceOption.wServerType==GAME_GENRE_SCORE&&GameServiceOption.wServerType!=0)
{
if(GameServiceOption.lMaxEnterScore<=GameServiceOption.lMinTableScore)
GameServiceOption.lMaxEnterScore=0L;
else if(GameServiceOption.lRestrictScore>0)
GameServiceOption.lMaxEnterScore=__min(GameServiceOption.lMaxEnterScore,GameServiceOption.lRestrictScore);
}
return true;
}
//获取配置
bool CGameServiceManager::SaveCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
//效验状态
ASSERT(m_pDlgCustomRule!=NULL);
if (m_pDlgCustomRule==NULL) return false;
//变量定义
ASSERT(wCustonSize>=sizeof(tagCustomRule));
tagCustomRule * pCustomRule=(tagCustomRule *)pcbCustomRule;
//获取配置
if (m_pDlgCustomRule->GetCustomRule(*pCustomRule)==false)
{
return false;
}
return true;
}
//默认配置
bool CGameServiceManager::DefaultCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
//变量定义;
ASSERT(wCustonSize >= sizeof(tagCustomRule));
tagCustomRule * pCustomRule = (tagCustomRule *)pcbCustomRule;
//设置变量;
pCustomRule->wTimeOut = 40;
pCustomRule->wSendCardTime = 10;
pCustomRule->wCompareCardTime = 20;
pCustomRule->lMinChipScore = 1;
pCustomRule->lMaxChipScore = 5;
pCustomRule->cbMaxPlayRound = 10;
pCustomRule->cbMinLookRound = 1;
pCustomRule->cbMinCompareRound = 2;
pCustomRule->cbMinCompareUser = 2;
return true;
}
//创建窗口
HWND CGameServiceManager::CreateCustomRule(CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize)
{
//创建窗口;
if (m_pDlgCustomRule == NULL)
{
m_pDlgCustomRule = new CDlgCustomRule;
}
//创建窗口;
if (m_pDlgCustomRule->m_hWnd == NULL)
{
//设置资源;
AfxSetResourceHandle(GetModuleHandle(m_GameServiceAttrib.szServerDLLName));
//创建窗口;
m_pDlgCustomRule->Create(IDD_CUSTOM_RULE, pParentWnd);
//还原资源;
AfxSetResourceHandle(GetModuleHandle(NULL));
}
//设置变量;
ASSERT(wCustonSize >= sizeof(tagCustomRule));
m_pDlgCustomRule->SetCustomRule(*((tagCustomRule *)pcbCustomRule));
//显示窗口;
m_pDlgCustomRule->SetWindowPos(NULL, rcCreate.left, rcCreate.top, rcCreate.Width(), rcCreate.Height(), SWP_NOZORDER | SWP_SHOWWINDOW);
return m_pDlgCustomRule->GetSafeHwnd();
}
//创建机器
VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
{
try
{
//加载模块
if (m_hDllInstance==NULL)
{
m_hDllInstance=AfxLoadLibrary(ANDROID_SERVICE_DLL_NAME);
if (m_hDllInstance==NULL) throw TEXT("机器人服务模块不存在");
}
//寻找函数
ModuleCreateProc * CreateProc=(ModuleCreateProc *)GetProcAddress(m_hDllInstance,"CreateAndroidUserItemSink");
if (CreateProc==NULL) throw TEXT("机器人服务模块组件不合法");
//创建组件
return CreateProc(Guid, dwQueryVer);
}
catch(...) {}
return NULL;
}
//创建数据
VOID * CGameServiceManager::CreateGameDataBaseEngineSink(REFGUID Guid, DWORD dwQueryVer)
{
return NULL;
}
//////////////////////////////////////////////////////////////////////////
//建立对象函数
extern "C" __declspec(dllexport) VOID * CreateGameServiceManager(REFGUID Guid, DWORD dwInterfaceVer)
{
static CGameServiceManager GameServiceManager;
return GameServiceManager.QueryInterface(Guid,dwInterfaceVer);
}
//////////////////////////////////////////////////////////////////////////