Files
wnmj-normal/cocos2d/chipmunk-src/Demo/ChipmunkDemoShaderSupport.c
2026-03-03 13:56:44 +08:00

109 lines
3.1 KiB
C

/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <limits.h>
#include <string.h>
#include <stdio.h>
#include "GL/glew.h"
#include "GL/glfw.h"
#include "chipmunk.h"
void
CheckGLErrors(void)
{
for(GLenum err = glGetError(); err; err = glGetError()){
if(err){
fprintf(stderr, "GLError(%s:%d) 0x%04X\n", __FILE__, __LINE__, err);
abort();
}
}
}
//typedef GLAPIENTRY void (*GETIV)(GLuint shader, GLenum pname, GLint *params);
//typedef GLAPIENTRY void (*GETINFOLOG)(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
static cpBool
CheckError(GLint obj, GLenum status, PFNGLGETSHADERIVPROC getiv, PFNGLGETSHADERINFOLOGPROC getInfoLog)
{
GLint success;
getiv(obj, status, &success);
if(!success){
GLint length;
getiv(obj, GL_INFO_LOG_LENGTH, &length);
char *log = (char *)alloca(length);
getInfoLog(obj, length, NULL, log);
fprintf(stderr, "Shader compile error for 0x%04X: %s\n", status, log);
return cpFalse;
} else {
return cpTrue;
}
}
GLint
CompileShader(GLenum type, const char *source)
{
GLint shader = glCreateShader(type);
glShaderSource(shader, 1, &source, NULL);
glCompileShader(shader);
// TODO return placeholder shader instead?
cpAssertHard(CheckError(shader, GL_COMPILE_STATUS, glGetShaderiv, glGetShaderInfoLog), "Error compiling shader");
return shader;
}
GLint
LinkProgram(GLint vshader, GLint fshader)
{
GLint program = glCreateProgram();
glAttachShader(program, vshader);
glAttachShader(program, fshader);
glLinkProgram(program);
// todo return placeholder program instead?
cpAssertHard(CheckError(program, GL_LINK_STATUS, glGetProgramiv, glGetProgramInfoLog), "Error linking shader program");
return program;
}
cpBool
ValidateProgram(GLint program)
{
// TODO
return cpTrue;
}
void
SetAttribute(GLuint program, char *name, GLint size, GLenum gltype, GLsizei stride, GLvoid *offset)
{
GLint index = glGetAttribLocation(program, name);
glEnableVertexAttribArray(index);
glVertexAttribPointer(index, size, gltype, GL_FALSE, stride, offset);
}