Files
2026-03-03 13:56:44 +08:00

13 lines
208 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
varying vec3 v_reflect;
uniform samplerCube u_cubeTex;
uniform vec4 u_color;
void main(void)
{
gl_FragColor = textureCube(u_cubeTex, v_reflect) * u_color;
}