90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
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#ifndef __DZ_HandCardLayer__
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#define __DZ_HandCardLayer__
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#include "DZ_CMD.h"
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#include "CardDefine.h"
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#include "DZ_BaseCardSprite.h"
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class DZHandCardLayer : public LayerColor
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{
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public:
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DZHandCardLayer();
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virtual ~DZHandCardLayer();
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static DZHandCardLayer* create(Size csParentSize, const std::function<void(uint8*, uint8)>& fnCallback, uint8 cbCardType = DZ_CARD_SPRITE_BIG);
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virtual bool init(Size csParentSize, const std::function<void(uint8*, uint8)>& fnCallback, uint8 cbCardType = DZ_CARD_SPRITE_BIG);
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virtual void onEnter();
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virtual void onExit();
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virtual bool onTouchBegan(Touch *pTouch, Event *pEvent);
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virtual void onTouchEnded(Touch *pTouch, Event *pEvent);
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virtual void onTouchMoved(Touch *pTouch, Event *pEvent);
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void setChooseCardCallback(const std::function<void(uint8*, uint8)>& fnCallback) { _fnDoUserChooseCard = fnCallback; }
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public:
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//初始数据;
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void initUIData();
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//所有牌落下;
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void downAllCard();
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//弹起指定牌;
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void shootCardData(uint8 cbCardData[DZ_MAX_COUNT], uint8 cbCardCount);
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//获取弹起的牌;
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void getShootCardData(uint8 cbCardData[DZ_MAX_COUNT], uint8 &cbCardCount);
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//设置多选;
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void setMultiSelect(bool bFlag) { _bMultiSelect = bFlag; }
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//设置多行;
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void setMultiRow(bool bFlag) { _bMultiRows = bFlag; }
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//设置地主;
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void setLordMode(bool bLordMode) { _bLordMode = bLordMode; }
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//发牌到面板;
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void addSendCard2Panel();
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//显示牌;
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void redrawHandCard(uint8 cbCardData[DZ_MAX_COUNT], uint8 cbCardCount);
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////插入扑克;
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//void insertOneCard(uint8 cbCardData);
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//只可点选某些牌;
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void setSelectCard(uint8 cbCardData);
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//可选所有牌;
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void canSelectAllCard();
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//设置必选牌;
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void setMustShootCard(uint8 cbCardData);
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//获取手牌间距;
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uint16 getHandCardSpace(uint8 cbCardCount);
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//获取手牌宽度;
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uint16 getHandCardWidth(uint8 cbCardCount);
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uint8 isInCardSpriteRect(Vec2 ptTouch);
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void onSelectCardAction(int iEndSelectIndex);
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bool isInSelectCardIndex(int iIndex, int iEndSelectIndex);
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//获取手牌数量;
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int getHandCardCount(){ return _vecHandCardArray.size(); }
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private:
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uint8 _cbCardType;
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int _iSentCardCount;
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int _iBeginSelectIndex;
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bool _bLordMode;
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uint16 _iCardWidth;
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uint16 _iCardHeight;
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bool _bMultiSelect;
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bool _bMultiRows;
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Size _csParentSize;
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std::function<void(uint8*, uint8)> _fnDoUserChooseCard;
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std::vector<DZBaseCardSprite *> _vecHandCardArray; //手牌扑克数组
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};
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#endif /* defined(__HandCardLayer__) */
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