249 lines
7.1 KiB
Batchfile
249 lines
7.1 KiB
Batchfile
@echo off
|
|
chcp 936 >nul
|
|
setlocal enabledelayedexpansion
|
|
|
|
echo ============================================
|
|
echo 服务端全部组件编译工具
|
|
echo ============================================
|
|
echo.
|
|
|
|
:: ======== MSBuild ========
|
|
set "MSBUILD=C:\PROGRA~2\MSBuild\12.0\Bin\MSBuild.exe"
|
|
if not exist "%MSBUILD%" (
|
|
echo [错误] 找不到 MSBuild: %MSBUILD%
|
|
echo 请确认已安装 Visual Studio 2013
|
|
pause
|
|
exit /b 1
|
|
)
|
|
|
|
:: ======== 项目路径 ========
|
|
set "SERVER_ROOT=%~dp0"
|
|
set "PLATFORM_SLN=%SERVER_ROOT%Platform.sln"
|
|
set "GAME_ROOT=%SERVER_ROOT%游戏组件"
|
|
set "RUN_DIR=%SERVER_ROOT%..\运行"
|
|
set "RELEASE_OUT=%RUN_DIR%\Release\Ansi"
|
|
set "DEBUG_OUT=%RUN_DIR%\Debug\Ansi"
|
|
|
|
:: ======== MFC/CRT DLL 路径 (VS2013) ========
|
|
set "VS_REDIST=C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\redist"
|
|
set "MFC_REL=!VS_REDIST!\x86\Microsoft.VC120.MFC"
|
|
set "CRT_REL=!VS_REDIST!\x86\Microsoft.VC120.CRT"
|
|
set "MFC_DBG=!VS_REDIST!\Debug_NonRedist\x86\Microsoft.VC120.DebugMFC"
|
|
set "CRT_DBG=!VS_REDIST!\Debug_NonRedist\x86\Microsoft.VC120.DebugCRT"
|
|
|
|
:: ======== 计数器 ========
|
|
set STEP=0
|
|
set PLATFORM_R=0
|
|
set PLATFORM_D=0
|
|
set GAME_TOTAL=0
|
|
set GAME_SR=0
|
|
set GAME_SD=0
|
|
set GAME_FR=0
|
|
set GAME_FD=0
|
|
set "FAIL_LIST="
|
|
|
|
echo MSBuild: %MSBUILD%
|
|
echo 平台方案: !PLATFORM_SLN!
|
|
echo 游戏组件: !GAME_ROOT!
|
|
echo Release输出: !RELEASE_OUT!
|
|
echo Debug输出: !DEBUG_OUT!
|
|
echo.
|
|
|
|
:: ============================================================
|
|
:: [第1步] 编译 Platform.sln (服务端核心组件)
|
|
:: ============================================================
|
|
set /a STEP+=1
|
|
echo ============================================
|
|
echo [第!STEP!步] 编译服务端核心组件 (Platform.sln)
|
|
echo ============================================
|
|
|
|
echo 包含: 服务核心/内核引擎/网络服务/协调服务器
|
|
echo 登录服务器/模块管理/游戏服务/游戏服务器
|
|
echo 私人场服务/网站网关服务器/比赛服务
|
|
echo.
|
|
|
|
echo ^> Release 编译中...
|
|
"!MSBUILD!" "!PLATFORM_SLN!" /t:Build /p:Configuration=Release /p:Platform=Win32 /m /nologo /v:minimal
|
|
if !errorlevel! equ 0 (
|
|
echo ^> Platform Release [成功]
|
|
set PLATFORM_R=1
|
|
) else (
|
|
echo ^> Platform Release [失败]
|
|
set "FAIL_LIST=!FAIL_LIST! Platform-Release"
|
|
)
|
|
|
|
echo ^> Debug 编译中...
|
|
"!MSBUILD!" "!PLATFORM_SLN!" /t:Build /p:Configuration=Debug /p:Platform=Win32 /m /nologo /v:minimal
|
|
if !errorlevel! equ 0 (
|
|
echo ^> Platform Debug [成功]
|
|
set PLATFORM_D=1
|
|
) else (
|
|
echo ^> Platform Debug [失败]
|
|
set "FAIL_LIST=!FAIL_LIST! Platform-Debug"
|
|
)
|
|
echo.
|
|
|
|
:: ============================================================
|
|
:: [第2步] 编译游戏组件
|
|
:: ============================================================
|
|
set /a STEP+=1
|
|
echo ============================================
|
|
echo [第!STEP!步] 编译游戏组件
|
|
echo ============================================
|
|
echo.
|
|
|
|
if not exist "!GAME_ROOT!" (
|
|
echo [警告] 找不到游戏组件目录: !GAME_ROOT!
|
|
echo 跳过游戏组件编译
|
|
) else (
|
|
for /d %%G in ("!GAME_ROOT!\*") do (
|
|
if exist "%%G\GameProject.sln" (
|
|
set /a GAME_TOTAL+=1
|
|
set "GAME_NAME=%%~nxG"
|
|
echo --------------------------------------------
|
|
echo [!GAME_TOTAL!] 游戏: !GAME_NAME!
|
|
echo --------------------------------------------
|
|
|
|
echo ^> Release...
|
|
"!MSBUILD!" "%%G\GameProject.sln" /t:Build /p:Configuration=Release /p:Platform=Win32 /m /nologo /v:minimal
|
|
if !errorlevel! equ 0 (
|
|
echo ^> Release [成功]
|
|
set /a GAME_SR+=1
|
|
) else (
|
|
echo ^> Release [失败]
|
|
set /a GAME_FR+=1
|
|
set "FAIL_LIST=!FAIL_LIST! !GAME_NAME!-Release"
|
|
)
|
|
|
|
echo ^> Debug...
|
|
"!MSBUILD!" "%%G\GameProject.sln" /t:Build /p:Configuration=Debug /p:Platform=Win32 /m /nologo /v:minimal
|
|
if !errorlevel! equ 0 (
|
|
echo ^> Debug [成功]
|
|
set /a GAME_SD+=1
|
|
) else (
|
|
echo ^> Debug [失败]
|
|
set /a GAME_FD+=1
|
|
set "FAIL_LIST=!FAIL_LIST! !GAME_NAME!-Debug"
|
|
)
|
|
echo.
|
|
)
|
|
)
|
|
)
|
|
|
|
:: ============================================================
|
|
:: [第3步] 打包MFC/CRT运行时DLL
|
|
:: ============================================================
|
|
set /a STEP+=1
|
|
echo ============================================
|
|
echo [第!STEP!步] 打包MFC/CRT运行时DLL
|
|
echo ============================================
|
|
echo.
|
|
|
|
set COPY_OK=0
|
|
set COPY_FAIL=0
|
|
|
|
:: 确保输出目录存在
|
|
if not exist "!RELEASE_OUT!" mkdir "!RELEASE_OUT!"
|
|
if not exist "!DEBUG_OUT!" mkdir "!DEBUG_OUT!"
|
|
|
|
:: --- Release MFC ---
|
|
echo 复制 Release MFC/CRT DLL...
|
|
for %%F in (mfc120.dll mfcm120.dll) do (
|
|
if exist "!MFC_REL!\%%F" (
|
|
copy /y "!MFC_REL!\%%F" "!RELEASE_OUT!\%%F" >nul
|
|
if !errorlevel! equ 0 (
|
|
echo %%F [OK]
|
|
set /a COPY_OK+=1
|
|
) else (
|
|
echo %%F [失败]
|
|
set /a COPY_FAIL+=1
|
|
)
|
|
) else (
|
|
echo %%F [未找到源文件]
|
|
set /a COPY_FAIL+=1
|
|
)
|
|
)
|
|
:: --- Release CRT ---
|
|
for %%F in (msvcr120.dll msvcp120.dll) do (
|
|
if exist "!CRT_REL!\%%F" (
|
|
copy /y "!CRT_REL!\%%F" "!RELEASE_OUT!\%%F" >nul
|
|
if !errorlevel! equ 0 (
|
|
echo %%F [OK]
|
|
set /a COPY_OK+=1
|
|
) else (
|
|
echo %%F [失败]
|
|
set /a COPY_FAIL+=1
|
|
)
|
|
) else (
|
|
echo %%F [未找到源文件]
|
|
set /a COPY_FAIL+=1
|
|
)
|
|
)
|
|
echo.
|
|
|
|
:: --- Debug MFC ---
|
|
echo 复制 Debug MFC/CRT DLL...
|
|
for %%F in (mfc120d.dll mfcm120d.dll) do (
|
|
if exist "!MFC_DBG!\%%F" (
|
|
copy /y "!MFC_DBG!\%%F" "!DEBUG_OUT!\%%F" >nul
|
|
if !errorlevel! equ 0 (
|
|
echo %%F [OK]
|
|
set /a COPY_OK+=1
|
|
) else (
|
|
echo %%F [失败]
|
|
set /a COPY_FAIL+=1
|
|
)
|
|
) else (
|
|
echo %%F [未找到源文件]
|
|
set /a COPY_FAIL+=1
|
|
)
|
|
)
|
|
:: --- Debug CRT ---
|
|
for %%F in (msvcr120d.dll msvcp120d.dll) do (
|
|
if exist "!CRT_DBG!\%%F" (
|
|
copy /y "!CRT_DBG!\%%F" "!DEBUG_OUT!\%%F" >nul
|
|
if !errorlevel! equ 0 (
|
|
echo %%F [OK]
|
|
set /a COPY_OK+=1
|
|
) else (
|
|
echo %%F [失败]
|
|
set /a COPY_FAIL+=1
|
|
)
|
|
) else (
|
|
echo %%F [未找到源文件]
|
|
set /a COPY_FAIL+=1
|
|
)
|
|
)
|
|
echo.
|
|
|
|
:: ============================================================
|
|
:: 编译汇总
|
|
:: ============================================================
|
|
echo ============================================
|
|
echo 编译汇总
|
|
echo ============================================
|
|
echo.
|
|
echo --- 服务端核心 (Platform.sln) ---
|
|
if !PLATFORM_R! equ 1 (echo Release: 成功) else (echo Release: 失败)
|
|
if !PLATFORM_D! equ 1 (echo Debug: 成功) else (echo Debug: 失败)
|
|
echo.
|
|
echo --- 游戏组件 ---
|
|
echo 组件总数: !GAME_TOTAL!
|
|
echo Release 成功/失败: !GAME_SR!/!GAME_FR!
|
|
echo Debug 成功/失败: !GAME_SD!/!GAME_FD!
|
|
echo.
|
|
echo --- MFC/CRT DLL 打包 ---
|
|
echo 复制成功: !COPY_OK! 个
|
|
echo 复制失败: !COPY_FAIL! 个
|
|
echo.
|
|
if defined FAIL_LIST (
|
|
echo 失败列表:
|
|
echo !FAIL_LIST!
|
|
echo.
|
|
)
|
|
echo Release 输出: !RELEASE_OUT!
|
|
echo Debug 输出: !DEBUG_OUT!
|
|
echo ============================================
|
|
echo.
|
|
pause
|