Files
wnmj-normal/cocos2d/tests/cpp-tests/Resources/Shaders/example_GreyScale.fsh
2026-03-03 13:56:44 +08:00

13 lines
254 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
void main(void)
{
vec4 c = texture2D(CC_Texture0, v_texCoord);
gl_FragColor.xyz = vec3(0.2126*c.r + 0.7152*c.g + 0.0722*c.b);
gl_FragColor.w = c.w;
}