11 lines
173 B
GLSL
11 lines
173 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec4 v_fragmentColor;
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varying vec2 v_texCoord;
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void main(void)
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{
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gl_FragColor = texture2D(CC_Texture0, v_texCoord);
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} |