48 lines
1.1 KiB
C
48 lines
1.1 KiB
C
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#ifndef _APP_DELEGATE_H_
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#define _APP_DELEGATE_H_
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#include "cocos2d.h"
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#include "DispatchMsgNode.hpp"
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/**
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@brief The cocos2d Application.
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The reason for implement as private inheritance is to hide some interface call by Director.
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*/
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class AppDelegate : private cocos2d::Application
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{
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public:
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AppDelegate();
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virtual ~AppDelegate();
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virtual void initGLContextAttrs();
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/**
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@brief Implement Director and Scene init code here.
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@return true Initialize success, app continue.
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@return false Initialize failed, app terminate.
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*/
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virtual bool applicationDidFinishLaunching();
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/**
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@brief The function be called when the application enter background
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@param the pointer of the application
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*/
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virtual void applicationDidEnterBackground();
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/**
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@brief The function be called when the application enter foreground
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@param the pointer of the application
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*/
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virtual void applicationWillEnterForeground();
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// <20><>Ϸ<EFBFBD><CFB7>ʼ<EFBFBD><CABC>
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void initGameConfig();
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private:
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DispatchMsgNode * m_dispathMsgNode;
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};
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#endif // _APP_DELEGATE_H_
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