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2026-02-13 14:34:15 +08:00
#ifndef SERVICE_UNITS_HEAD_FILE
#define SERVICE_UNITS_HEAD_FILE
#pragma once
#include "Stdafx.h"
#include "InitParameter.h"
#include "AttemperEngineSink.h"
#include "DataBaseEngineSink.h"
#include "DBCorrespondManager.h"
//////////////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ
#define NETWORK_CORRESPOND 1 //Э<><D0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//<2F><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
#define WM_UICONTROL_REQUEST (WM_USER+100) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//////////////////////////////////////////////////////////////////////////////////
//ö<>ٶ<EFBFBD><D9B6><EFBFBD>
//<2F><><EFBFBD><EFBFBD>״̬
enum enServiceStatus
{
ServiceStatus_Stop, //ֹͣ״̬
ServiceStatus_Config, //<2F><><EFBFBD><EFBFBD>״̬
ServiceStatus_Service, //<2F><><EFBFBD><EFBFBD>״̬
};
//////////////////////////////////////////////////////////////////////////////////
//״̬<D7B4>ӿ<EFBFBD>
interface IServiceUnitsSink
{
//<2F>ӿڶ<D3BF><DAB6><EFBFBD>
public:
//<2F><><EFBFBD><EFBFBD>״̬
virtual VOID OnServiceUnitsStatus(enServiceStatus ServiceStatus)=NULL;
};
//////////////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԫ
class CServiceUnits : public CWnd
{
//<2F><>Ԫ<EFBFBD><D4AA><EFBFBD><EFBFBD>
friend class CAttemperEngineSink;
friend class CDataBaseEngineSink;
//״̬<D7B4><CCAC><EFBFBD><EFBFBD>
public:
CInitParameter m_InitParameter; //<2F><><EFBFBD>ò<EFBFBD><C3B2><EFBFBD>
enServiceStatus m_ServiceStatus; //<2F><><EFBFBD><EFBFBD>״̬
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
protected:
tagGameParameter m_GameParameter; //<2F><><EFBFBD>ò<EFBFBD><C3B2><EFBFBD>
tagDataBaseParameter m_DataBaseParameter; //<2F><><EFBFBD>Ӳ<EFBFBD><D3B2><EFBFBD>
tagGameServiceAttrib m_GameServiceAttrib; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
tagGameServiceOption m_GameServiceOption; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
tagGameMatchOption m_GameMatchOption; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private:
CWHDataQueue m_DataQueue; //<2F><><EFBFBD>ݶ<EFBFBD><DDB6><EFBFBD>
CCriticalSection m_CriticalSection; //ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
CAttemperEngineSink m_AttemperEngineSink; //<2F><><EFBFBD>ȹ<EFBFBD><C8B9><EFBFBD>
CDataBaseEngineSink m_RecordDataBaseSink[4]; //<2F><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD>
CDataBaseEngineSink m_KernelDataBaseSink[4]; //<2F><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
CDBCorrespondManager m_DBCorrespondManager; //Э<><D0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CDataBaseEngineHelper m_RecordDataBaseEngine; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CDataBaseEngineHelper m_KernelDataBaseEngine; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//<2F>ں<EFBFBD><DABA><EFBFBD><EFBFBD><EFBFBD>
public:
CTimerEngineHelper m_TimerEngine; //ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CAttemperEngineHelper m_AttemperEngine; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CTCPNetworkEngineHelper m_TCPNetworkEngine; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CTCPSocketServiceHelper m_TCPSocketService; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CGameServiceManagerHelper m_GameServiceManager; //<2F><>Ϸģ<CFB7><C4A3>
CMatchServiceManagerHelper m_MatchServiceManager; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CPrivateServiceManagerHelper m_PrivateServiceManager; //˽<>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>
//<2F>ӿڱ<D3BF><DAB1><EFBFBD>
protected:
IServiceUnitsSink * m_pIServiceUnitsSink; //״̬<D7B4>ӿ<EFBFBD>
//<2F><>̬<EFBFBD><CCAC><EFBFBD><EFBFBD>
public:
static CServiceUnits * g_pServiceUnits; //<2F><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
//<2F><><EFBFBD><EFBFBD><ECBAAF>
CServiceUnits();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ~CServiceUnits();
//<2F><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
public:
//<2F><>ȡ״̬
enServiceStatus GetServiceStatus() { return m_ServiceStatus; }
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
//<2F><><EFBFBD>ýӿ<C3BD>
bool SetServiceUnitsSink(IServiceUnitsSink * pIServiceUnitsSink);
//Ͷ<><CDB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool PostControlRequest(WORD wIdentifier, VOID * pData, WORD wDataSize);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool StartService();
//ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
bool ConcludeService();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ά<EFBFBD><CEAC>
bool MaintainService(BYTE cbFlag);
//<2F><><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3>Ϣ
bool SendSystemMessage(CMD_CM_SystemMessage* pMsg);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool UnlockAllUser();
//<2F><><EFBFBD>°汾
bool UpDateVersion();
//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
bool CollocateService(LPCTSTR pszGameModule, tagGameServiceOption & GameServiceOption);
//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
bool CollocateService(tagGameMatchOption & GameMatchOption);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
protected:
//<2F><><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>
bool CreateServiceDLL();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool InitializeService();
//<2F><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
bool InitParameter();
//<2F><><EFBFBD><EFBFBD><EFBFBD>ں<EFBFBD>
bool StartKernelService();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool StartNetworkService();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool RectifyServiceParameter();
//<2F>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD><EFBFBD>
private:
//<2F><><EFBFBD><EFBFBD>״̬
bool SetServiceStatus(enServiceStatus ServiceStatus);
//<2F><><EFBFBD>Ϳ<EFBFBD><CDBF><EFBFBD>
bool SendControlPacket(WORD wControlID, VOID * pData, WORD wDataSize);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
bool LoadDataBaseParameter(LPCTSTR pszDataBaseAddr, LPCTSTR pszDataBaseName, tagDataBaseParameter & DataBaseParameter);
//<2F><>Ϣӳ<CFA2><D3B3>
protected:
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
LRESULT OnUIControlRequest(WPARAM wParam, LPARAM lParam);
DECLARE_MESSAGE_MAP()
};
//////////////////////////////////////////////////////////////////////////////////
#endif