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2026-02-13 14:34:15 +08:00
#pragma once
//////////////////////////////////////////////////////////////////////////////////
//MFC <20>ļ<EFBFBD>
#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN
#endif
#ifndef WINVER
#define WINVER 0x0501
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#ifndef _WIN32_WINDOWS
#define _WIN32_WINDOWS 0x0410
#endif
#ifndef _WIN32_IE
#define _WIN32_IE 0x0400
#endif
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS
#define _AFX_ALL_WARNINGS
#include <AfxWin.h>
#include <AfxExt.h>
#include <AfxDisp.h>
#include <AfxDtctl.h>
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <AfxCmn.h>
#endif
//////////////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
//ƽ̨<C6BD><CCA8><EFBFBD><EFBFBD>
#include "..\..\ȫ<>ֶ<EFBFBD><D6B6><EFBFBD>\Platform.h"
#include "..\..\<5C><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>\CMD_Correspond.h"
#include "..\..\<5C><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>\CMD_GameServer.h"
#include "..\..\<5C><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>\CMD_LogonServer.h"
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "..\..\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\ServiceCoreHead.h"
#include "..\..\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>\GameServiceHead.h"
#include "..\..\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\MatchServiceHead.h"
#include "..\..\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>\PrivateServiceHead.h"
#include "..\..\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>ں<EFBFBD><DABA><EFBFBD><EFBFBD><EFBFBD>\KernelEngineHead.h"
#include "..\..\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\ModuleManagerHead.h"
//////////////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD>Ӵ<EFBFBD><D3B4><EFBFBD>
#ifndef _DEBUG
#ifndef _UNICODE
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Ansi/ServiceCore.lib")
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Ansi/GameService.lib")
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Ansi/KernelEngine.lib")
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Ansi/ModuleManager.lib")
#else
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Unicode/ServiceCore.lib")
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Unicode/GameService.lib")
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Unicode/KernelEngine.lib")
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Unicode/ModuleManager.lib")
#endif
#else
#ifndef _UNICODE
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Ansi/ServiceCoreD.lib")
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Ansi/GameServiceD.lib")
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Ansi/KernelEngineD.lib")
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Ansi/ModuleManagerD.lib")
#else
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Unicode/ServiceCoreD.lib")
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Unicode/GameServiceD.lib")
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Unicode/KernelEngineD.lib")
#pragma comment (lib,"../../<EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>/Unicode/ModuleManagerD.lib")
#endif
#endif
//////////////////////////////////////////////////////////////////////////////////